Ivan Savenko
e7206cb759
Cleaned up BattleHero class
2022-12-13 21:31:49 +02:00
Ivan Savenko
0cae259f53
Most of rendering in BattleInt is done via canvas
...
- refactoring of CBattleStacksController.cpp
- moved EAlignment enum to Geometries.h from CIntObject
- renamed EAlignment to ETextAlignment, to avoid conflict with good/evil
alignemt
- ETextAlignment is now enum class
2022-11-26 23:12:20 +02:00
Konstantin
c6b198ce14
Warning fix (I moved C++17 and CI to another branch) ( #739 )
...
* clang warning fixes
* use CMake 3.10 due to MXE CI does not have 3.13 yet
Co-authored-by: Konstantin <rilian@niisi.ras.ru>
2022-05-19 15:14:50 +03:00
Arseniy Shestakov
2da3d8a563
Code style: remove senseless comments
2017-07-18 00:04:00 +03:00
Arseniy Shestakov
f1e5797834
Code style: move or add licensing information on top of every file
2017-07-14 01:26:03 +03:00
Ivan Savenko
7b5a7f43ad
Removed includes of CGameState from headers
2015-12-02 21:39:53 +02:00
Ivan Savenko
731aedf3a1
Split CIntObjectClasses into multiple smaller files. This should be the last change in files
2014-07-15 10:14:49 +03:00
beegee1
30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00