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Commit Graph

63 Commits

Author SHA1 Message Date
Ivan Savenko
ebc7a82c2e Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
Ivan Savenko
bd4d2788ed Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
Andrii Danylchenko
0829593356 NKAI: composite pathfinder actions and fix for guarded bordergate 2023-05-07 09:15:37 +03:00
Konstantin
86f5d6de69 vcmi: modernize headers 2023-04-30 13:35:54 +03:00
Konstantin
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
Andrii Danylchenko
56bf8ec2c4 #1228 - prevent second AI activation on AI defeat due to wrong EndTurn packet 2022-12-14 22:13:26 +02:00
Andrii Danylchenko
01980f4310 Small optimization of NKAI pathfinder 2022-12-10 22:08:16 +02:00
Andrii Danylchenko
eeea01d778 NKAI: namespace 2022-10-04 08:40:14 +03:00
Andrii Danylchenko
2434fe3f6f NK: fix AI speed 2022-10-01 13:49:27 +03:00
DjWarmonger
7ba271edf1
Rotation rebase2 (#912)
* Instead of [x][y][z] coordinates, map will be stored as [z][x][y].
* Nullkiller AI can get it too.
* Use boost::multi_array instead of nested vectors
* In MapHandler too
* Rotate foreach algorithms, too
* VCAI gets rotated, too
2022-09-18 17:39:10 +03:00
Andrii Danylchenko
3fa7e0976f Nullkiller: update / fix build, core changes required for Nullkiller AI 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b4241670ba Nullkiller: rename VCAI to AIGateway 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
7184364bcb Nullkiller: disable logging and fix tbb build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1aa81530cb Nullkiller: cancel heavy decomposition on shipyards 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
fb3cda666f Nullkiller: tbb and hero chain calculation optimization and parallel cpathfinder initialization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
0ffc7c3b94 Nullkiller: turn limit for main heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3d91f2e988 Fix defence crashes and hangs 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3dc76cfe35 Nullkiller: fix crash when buy army through pathfinder 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
80df879489 Nullkiller: stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
3822d788e8 Nullkiller: allow buy army through pathfinder 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f0ceaf5852 Nullkiller: improve perofrmance of AI pathfinding 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cf4484e071 Nullkiller: stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e385c83a88 Nullkiller - rewrite decomposition, decomposition cache, morale management 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
35a1167f3d Nullkiller: refactoring and stabilization of gather army & clusterization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1fdf0de75d Nullkiller: clusterization fixes, heroes clusterization for additional mains in case of locked heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
645c393e25 Nullkiller: fix freeze on accessing guarded object 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
5bfe71c8f3 Nullkiller: small optimization of AIPathfinder for big maps 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1806dd8447 Nullkiller: remove AIhelper + refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
f832a8b3cd Nullkiller: calibration and small behavior fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
37f49f2ac5 Nullkiller: stabilization 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
dec723b4be Nullkiller: android fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e95ccda5de Nullkiller: various fixes for town portal and other 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
cebb5b296b Nullkiller: fix priorities after refactoring 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
33b499976a Nullkiller: fixes for keymaster 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
8f8c5ca255 Nullkiller: initial decomposition 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
c10c1cab2c Nullkiller: fix build 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
df78e3243b Nullkiller: stabilisation, improve gather army 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
17a960e850 Nullkiller: gold preasure and turn variables for priority evaluation. Tweaking building behavior 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a39fa51e14 Nullkiller AI: basic hill fort support and hero chain reworked to start from stronger army 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
400967904b Nullkiller AI: stabilization of build and prioritization fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
eea5cb7f0b Nullkiller AI: further stabilisation, implement staged hero chain (first with limit 0 turns then 1 turn) 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
b261734905 Nullkiller AI: new prioritization engine 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
84e5e6ac17 Nullkiller: rework defence a bit 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
1096f2e9e6 Nullkiller: town portal fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
a2ac19e4ec Nullkiller: defence behavior 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
642f3a3fa4 Nullkiller: fix a few freezes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
2798dcd6c5 Nullkiller: remove PRI* print macroses 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
e3c87fb58d Nullkiller: stabilisation and fixes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
4bf653f596 AI: danger hitmap using visible enemy heroes 2021-07-26 21:02:50 +03:00
Andrii Danylchenko
286d084445 Nullkiller: better tracing and hero locking for hero chain 2021-07-26 21:02:50 +03:00