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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
Commit Graph

244 Commits

Author SHA1 Message Date
Dydzio
78542ebe31
Fix github download counters 2024-08-05 18:40:56 +02:00
Ivan Savenko
b7391f49f6 Merge branch 'vcmi/master' into 'vcmi/develop' 2024-08-05 10:36:10 +00:00
Ivan Savenko
500e9a8645 Added downloads counter for 1.5.6 2024-08-04 13:12:30 +00:00
Laserlicht
0d1f744ba4
limit text sizes 2024-07-31 21:40:49 +02:00
void
f0568e2195 docs: add building instruction for the NixOS 2024-07-23 07:28:45 +09:00
Trung Lê
15c5cd6f6c
Add notes for Fedora 2024-07-19 20:13:46 +10:00
Ivan Savenko
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
Additional options for music modding
2024-07-18 21:28:04 +03:00
Ivan Savenko
69039b5123
Merge pull request #4264 from Alexander-Wilms/dev-documentation
Improve Linux developer documentation
2024-07-18 21:27:41 +03:00
Alexander Wilms
1b3fcbcd8d CMake.md: Use markdown list instead of HTML table 2024-07-17 18:17:55 +02:00
Alexander Wilms
e9f2907efc Merge branch 'develop' into dev-documentation 2024-07-17 18:17:09 +02:00
Ivan Savenko
662254155a Merge branch 'vcmi/master' into 'vcmi/develop' 2024-07-17 13:57:36 +00:00
Laserlicht
8f407311fd
fix headings of md files 2024-07-16 20:29:20 +02:00
Ivan Savenko
a09a0d41c3 Added missing option to schemas and docs 2024-07-16 13:08:15 +00:00
Ivan Savenko
4ad81dcaf8 Version bump to 1.5.5 2024-07-16 13:08:15 +00:00
Ivan Savenko
f833f13251
Merge pull request #4260 from vcmi/nullkiller-docs
Add docs for Nullkiller AI
2024-07-16 12:24:34 +03:00
Ivan Savenko
3134d8383c
Merge pull request #4207 from Laserlicht/map_format_additional
[1.6] Map format additional infos
2024-07-16 12:15:58 +03:00
Ivan Savenko
d59744f26f It is now possible to define multiple music themes for terrains 2024-07-15 21:46:41 +00:00
Ivan Savenko
9c5d5d7c5a It is now possible to define custom battle opening sound and custom music
for a battlefield
2024-07-15 21:46:23 +00:00
Ivan Savenko
358008fca9 It is now possible to define multiple town themes 2024-07-15 21:45:51 +00:00
Alexander Wilms
775b20bfe2 Remove .clangd config and add separate markdown file explaining some CMake options 2024-07-15 15:48:36 +02:00
Alexander Wilms
97c9cd483b Improve Linux developer documentation
* List CMake options in table
* Improve headline hierarchy
* Add .clangd config file so compile_commands.json gets found out-of-the-box
2024-07-15 15:47:37 +02:00
Andrii Danylchenko
58add0e182
Add docs for Nullkiller AI 2024-07-14 17:45:41 +03:00
Ivan Savenko
6b8f94e6e7 Merge remote-tracking branch 'vcmi/master' into develop 2024-07-11 17:43:44 +00:00
Ivan Savenko
92d32c4573 Add downloads counter for 1.5.4. Remove some older ones since they won't
fit into a single row
2024-07-10 14:36:24 +00:00
Laserlicht
83a09be8a9
keep slack info 2024-07-10 12:56:11 +02:00
Laserlicht
16f1d8d3ce
remove slack 2024-07-10 12:49:53 +02:00
Ivan Savenko
81aa831237 Clarified bonus types documentation to better match actual logic 2024-07-08 20:55:41 +00:00
Laserlicht
018127b236 set values for map editor and rmg 2024-06-29 14:01:25 +02:00
Alexander Wilms
02e429e973 Fix typos using https://github.com/crate-ci/typos
Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
f0ad2e042e Add download counter for 1.5.3 2024-06-19 20:17:05 +00:00
Ivan Savenko
cfcecbf630 Fix documentation to match actual behavior 2024-06-19 19:59:06 +00:00
Ivan Savenko
cf2a91674f
Merge pull request #4090 from IvanSavenko/docs_table_of_content
Adjusted docs layout to fix table of content
2024-06-08 13:46:09 +03:00
Andrey Filipenkov
d139d093a6 [docs] update Android / Conan dev docs 2024-06-08 00:10:03 +03:00
Ivan Savenko
fc28943741 Adjusted docs layout to fix table of content 2024-06-04 20:22:43 +00:00
Ivan Savenko
ee1cc1fb66 Add download counter for 1.5.2 2024-05-30 08:45:08 +00:00
Ivan Savenko
5c2ca380ab
Merge pull request #4052 from vcmi/bank_battle
Config option for regular unit placement in Black Tower
2024-05-29 22:55:22 +03:00
Tomasz Zieliński
6e3d9302c0 Update docs 2024-05-29 20:28:47 +02:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
3e50f09fee Updated docs 2024-05-29 13:55:13 +00:00
Emmanuel Ferdman
651e223d7d
Update docs/developers/Building_macOS.md
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:58 +03:00
Emmanuel Ferdman
dc3a677f14
Update docs/developers/Building_iOS.md
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:53 +03:00
Emmanuel Ferdman
42b77c746a
Update docs/developers/Building_Android.md
Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:48 +03:00
Emmanuel Ferdman
970a4c5b4c
docs: update reference to Conan
Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2024-05-27 14:46:34 +03:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
23c56444cd
Merge pull request #3966 from vcmi/rmg_docs
RMG docs
2024-05-19 15:43:48 +03:00
Ivan Savenko
692cbfb7e2
Merge pull request #3992 from IvanSavenko/mod_validation_fix
Tweaks to modding docs
2024-05-19 15:43:16 +03:00
Ivan Savenko
9bfe000724 Added semi-workaround method for network thread shutdown:
Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.

Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.

This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
65f63e862c Tweaks to modding docs & error reporting based on discovered issues 2024-05-16 15:14:36 +00:00
Ivan Savenko
f309a4eb82 Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.

Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor

Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Ivan Savenko
a58285eff0 Add 1.5.1 download counter 2024-05-16 08:03:06 +00:00