Dydzio
78542ebe31
Fix github download counters
2024-08-05 18:40:56 +02:00
Ivan Savenko
b7391f49f6
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-08-05 10:36:10 +00:00
Ivan Savenko
500e9a8645
Added downloads counter for 1.5.6
2024-08-04 13:12:30 +00:00
Laserlicht
0d1f744ba4
limit text sizes
2024-07-31 21:40:49 +02:00
void
f0568e2195
docs: add building instruction for the NixOS
2024-07-23 07:28:45 +09:00
Trung Lê
15c5cd6f6c
Add notes for Fedora
2024-07-19 20:13:46 +10:00
Ivan Savenko
d55c4e3973
Merge pull request #4275 from IvanSavenko/music_modding
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Additional options for music modding
2024-07-18 21:28:04 +03:00
Ivan Savenko
69039b5123
Merge pull request #4264 from Alexander-Wilms/dev-documentation
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Improve Linux developer documentation
2024-07-18 21:27:41 +03:00
Alexander Wilms
1b3fcbcd8d
CMake.md: Use markdown list instead of HTML table
2024-07-17 18:17:55 +02:00
Alexander Wilms
e9f2907efc
Merge branch 'develop' into dev-documentation
2024-07-17 18:17:09 +02:00
Ivan Savenko
662254155a
Merge branch 'vcmi/master' into 'vcmi/develop'
2024-07-17 13:57:36 +00:00
Laserlicht
8f407311fd
fix headings of md files
2024-07-16 20:29:20 +02:00
Ivan Savenko
a09a0d41c3
Added missing option to schemas and docs
2024-07-16 13:08:15 +00:00
Ivan Savenko
4ad81dcaf8
Version bump to 1.5.5
2024-07-16 13:08:15 +00:00
Ivan Savenko
f833f13251
Merge pull request #4260 from vcmi/nullkiller-docs
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Add docs for Nullkiller AI
2024-07-16 12:24:34 +03:00
Ivan Savenko
3134d8383c
Merge pull request #4207 from Laserlicht/map_format_additional
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[1.6] Map format additional infos
2024-07-16 12:15:58 +03:00
Ivan Savenko
d59744f26f
It is now possible to define multiple music themes for terrains
2024-07-15 21:46:41 +00:00
Ivan Savenko
9c5d5d7c5a
It is now possible to define custom battle opening sound and custom music
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for a battlefield
2024-07-15 21:46:23 +00:00
Ivan Savenko
358008fca9
It is now possible to define multiple town themes
2024-07-15 21:45:51 +00:00
Alexander Wilms
775b20bfe2
Remove .clangd config and add separate markdown file explaining some CMake options
2024-07-15 15:48:36 +02:00
Alexander Wilms
97c9cd483b
Improve Linux developer documentation
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* List CMake options in table
* Improve headline hierarchy
* Add .clangd config file so compile_commands.json gets found out-of-the-box
2024-07-15 15:47:37 +02:00
Andrii Danylchenko
58add0e182
Add docs for Nullkiller AI
2024-07-14 17:45:41 +03:00
Ivan Savenko
6b8f94e6e7
Merge remote-tracking branch 'vcmi/master' into develop
2024-07-11 17:43:44 +00:00
Ivan Savenko
92d32c4573
Add downloads counter for 1.5.4. Remove some older ones since they won't
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fit into a single row
2024-07-10 14:36:24 +00:00
Laserlicht
83a09be8a9
keep slack info
2024-07-10 12:56:11 +02:00
Laserlicht
16f1d8d3ce
remove slack
2024-07-10 12:49:53 +02:00
Ivan Savenko
81aa831237
Clarified bonus types documentation to better match actual logic
2024-07-08 20:55:41 +00:00
Laserlicht
018127b236
set values for map editor and rmg
2024-06-29 14:01:25 +02:00
Alexander Wilms
02e429e973
Fix typos using https://github.com/crate-ci/typos
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Changes were reviewed manually
2024-06-24 03:47:19 +02:00
Ivan Savenko
f0ad2e042e
Add download counter for 1.5.3
2024-06-19 20:17:05 +00:00
Ivan Savenko
cfcecbf630
Fix documentation to match actual behavior
2024-06-19 19:59:06 +00:00
Ivan Savenko
cf2a91674f
Merge pull request #4090 from IvanSavenko/docs_table_of_content
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Adjusted docs layout to fix table of content
2024-06-08 13:46:09 +03:00
Andrey Filipenkov
d139d093a6
[docs] update Android / Conan dev docs
2024-06-08 00:10:03 +03:00
Ivan Savenko
fc28943741
Adjusted docs layout to fix table of content
2024-06-04 20:22:43 +00:00
Ivan Savenko
ee1cc1fb66
Add download counter for 1.5.2
2024-05-30 08:45:08 +00:00
Ivan Savenko
5c2ca380ab
Merge pull request #4052 from vcmi/bank_battle
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Config option for regular unit placement in Black Tower
2024-05-29 22:55:22 +03:00
Tomasz Zieliński
6e3d9302c0
Update docs
2024-05-29 20:28:47 +02:00
Ivan Savenko
2ff28f6957
Merge pull request #4018 from IvanSavenko/voting
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[1.5.2?] Multiplayer voting
2024-05-29 18:13:42 +03:00
Ivan Savenko
3e50f09fee
Updated docs
2024-05-29 13:55:13 +00:00
Emmanuel Ferdman
651e223d7d
Update docs/developers/Building_macOS.md
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:58 +03:00
Emmanuel Ferdman
dc3a677f14
Update docs/developers/Building_iOS.md
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:53 +03:00
Emmanuel Ferdman
42b77c746a
Update docs/developers/Building_Android.md
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Co-authored-by: Andrey Filipenkov <kambaladecapitator@gmail.com>
2024-05-28 14:17:48 +03:00
Emmanuel Ferdman
970a4c5b4c
docs: update reference to Conan
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Signed-off-by: Emmanuel Ferdman <emmanuelferdman@gmail.com>
2024-05-27 14:46:34 +03:00
Ivan Savenko
ffe14fc1fc
Merge pull request #4022 from vcmi/master
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Merge master -> beta
2024-05-20 18:09:51 +03:00
Ivan Savenko
23c56444cd
Merge pull request #3966 from vcmi/rmg_docs
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RMG docs
2024-05-19 15:43:48 +03:00
Ivan Savenko
692cbfb7e2
Merge pull request #3992 from IvanSavenko/mod_validation_fix
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Tweaks to modding docs
2024-05-19 15:43:16 +03:00
Ivan Savenko
9bfe000724
Added semi-workaround method for network thread shutdown:
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Currently closing game while network thread is waiting for something is
very bug-prone, since network thread may resume during shutdown and
access partially destroyed client state.
Now if exit has been requested, the very first step would be semi-
graceful shutdown of network thread (via exception throwing). This may
in theory skip some cleanup in non-RAII code, but since game is shutting
down this does not matters much.
This logic applies to:
- shutting down while network thread is waiting for dialogs
- shuttind down while network thread waiting for animations in combat
2024-05-18 11:04:10 +00:00
Ivan Savenko
65f63e862c
Tweaks to modding docs & error reporting based on discovered issues
2024-05-16 15:14:36 +00:00
Ivan Savenko
f309a4eb82
Exclude some AB creatures from randomization picks
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This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.
Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor
Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
Ivan Savenko
a58285eff0
Add 1.5.1 download counter
2024-05-16 08:03:06 +00:00