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mirror of https://github.com/vcmi/vcmi.git synced 2025-05-17 22:22:59 +02:00

27 Commits

Author SHA1 Message Date
George King
842a0bfbee
Switched to images 2025-03-07 17:15:58 +01:00
George King
26eac7d82b
Improved Main menu
1) Added option to use custom logo and sublogo on Main menu, Scenario selection and Loading screen
2) Added option to use custom loading bar frame on Loading screen
2025-01-31 14:20:10 +01:00
Laserlicht
ecd7e17764 button 2024-07-25 23:32:45 +02:00
Ivan Savenko
a1fb3b8b01 Reduce direct access to CAnimation, removed various caching schemes 2024-07-19 10:08:50 +00:00
Laserlicht
812e96ebb1 Guest can also use & renaming 2024-05-01 15:58:22 +02:00
Laserlicht
e505aab29a scrolling works 2024-05-01 00:49:33 +02:00
Laserlicht
7c96ffa8ff townselector 2024-04-30 23:12:55 +02:00
Laserlicht
78b8c2c71c changed layout 2024-04-30 21:52:04 +02:00
Laserlicht
0565c062e5 Server functionality 2024-04-30 01:52:49 +02:00
Laserlicht
f4d1442a86 pvp option init 2024-04-29 23:55:02 +02:00
Ivan Savenko
ace43e97b9 Added UI for inviting players into a match 2024-03-27 13:10:55 +02:00
Laserlicht
a3e27b859e extra option tab 2023-12-28 19:41:01 +01:00
Ivan Savenko
ec1aee68d5 Fix invisible chat in pregame. Fixed positioning of chat box 2023-12-23 18:12:55 +02:00
Ivan Savenko
32633d5f52 Initial version of Turn Options tab screen 2023-11-13 19:06:56 +02:00
Laserlicht
e03f2a9d3a
improvements for non quadratic maps 2023-10-21 16:49:50 +02:00
Ivan Savenko
b75a67ef7c
Merge pull request #2973 from IvanSavenko/identifier_explicit_constructor
Improvements to type safety of Identifier class
2023-10-05 00:33:07 +03:00
Ivan Savenko
037efdf5fc Improvements to type safety of Identifier class
- Constructor of Identifier from integer is now explicit
- Lobby hero/town selection now uses Identifiers instead of int's
- Removed serialization workaround for hero portraits
- Added dummy objects for custom heroes portraits for ID resolver to use
- HeroInstance now stores portrait ID only in case of custom portrait
- Fixed loading of campaign heroes portraits on RoE maps
2023-10-04 18:05:23 +03:00
nordsoft
213d0c3553 Capture events in chat box 2023-10-01 16:40:26 +02:00
Ivan Savenko
5b21a5ffbc Simturn duration is now part of StartInfo 2023-09-26 13:42:20 +03:00
Ivan Savenko
ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods 2023-07-08 14:33:04 +03:00
Ivan Savenko
d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow 2023-06-20 19:58:05 +03:00
Ivan Savenko
832e56e005 Implementation of (very basic) shortcuts system
- Added EShortcut enumeration that contains all in-game shortcuts
- CIntObject::keyPressed now receive values from hotkey enumeration
- On keypress, SDL key code will be translated to shortcut ID
- Removed access to SDL key codes from most of engine
2023-05-01 17:58:17 +03:00
Ivan Savenko
cfcaf5cbb6 renamed keyDown -> keyPressed 2023-02-03 11:39:40 +02:00
Ivan Savenko
d4fba3787c Removed usage of SDL_KeyboardEvent from UI code 2023-02-03 11:39:40 +02:00
Andrey Filipenkov
ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00
Dydzio
c428e326b9 Optimize button responsiveness during pregame options 2019-04-20 18:26:54 +02:00
Arseniy Shestakov
ac66fc7f42 Full rework of pre-game interface and networking
New features for players:
* Loading for multiplayer. Any save could be used for multiplayer.
* Restart for multiplayer. All clients will restart together.
* Loading from single save.
* Hotseat mixed with network game. Multiple players per client.
* Now connection to server could be cancelled.
* Return to menu on disconnections instead of crashes.
* Restoring of last selected map, save or campaign on next run.

TLDR on important changes in engine code:
* UI: work with server separated from UI
* UI: all explitic blitting replaced with IntObject's
* UI: all new code use smart pointers instead of DISPOSE
* Gameplay always start through lobby controlled by server.
* Threads receiving netpacks now shared for lobby and gameplay.
* Campaigns: heroes for crossover now serialized as JsonNode.
2018-04-04 14:24:26 +07:00