Ivan Savenko
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f39aaf2495
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After-battle object visitation will now occur after levelups
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2024-06-01 10:06:16 +00:00 |
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Laserlicht
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119fa1e96c
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seperate path for ai vs human
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2024-03-04 20:34:43 +01:00 |
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Laserlicht
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37f621abbd
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fix visiting objects other than town
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2024-02-28 23:13:51 +01:00 |
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Laserlicht
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b0b3b9bb84
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fix castle replay
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2024-02-28 22:26:53 +01:00 |
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Laserlicht
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7f58333ef9
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quick combat vs ai
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2024-01-25 23:44:41 +01:00 |
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Ivan Savenko
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5df98f3eca
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Allow timer pause pack on opening settings menu in battle
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2023-11-27 20:27:10 +02:00 |
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Ivan Savenko
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b88a8da4e8
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
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Ivan Savenko
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d257fb37f0
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Use optional instead of Json for queries
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2023-09-26 13:42:20 +03:00 |
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Ivan Savenko
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1f1f978328
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Fixed battle replay
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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9fa7a93fb0
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Properly pass battleID in all battle netpack's
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2023-09-06 16:03:47 +03:00 |
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Ivan Savenko
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3a88180494
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Separated game and battle callback (server & client only)
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2023-09-06 16:03:39 +03:00 |
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Ivan Savenko
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fc4dfda00f
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Added support for concurrent battles to gamestate and server
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2023-09-06 16:03:02 +03:00 |
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Ivan Savenko
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6297140bf5
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Start of stabilization - battles now start correctly
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2023-08-21 17:55:49 +03:00 |
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Ivan Savenko
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323772fc2e
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Split CQuery file into multiple files
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2023-08-21 17:55:07 +03:00 |
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