Ivan Savenko
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619a07da03
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- projectile blitting should be closer to original H3. But still not perfect.
- removed no longer needed field "projectile spins"
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2013-04-04 13:18:38 +00:00 |
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Ivan Savenko
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b413d80ccc
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- better logging of some config files errors
- restored lvl 10 for some dragons
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2013-03-09 13:16:35 +00:00 |
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DjWarmonger
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ae7f3560a3
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Moved phoenix immunity to .json. This fixes #978
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2013-03-04 19:38:09 +00:00 |
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DjWarmonger
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5252e2aefe
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Added few more icons for creature abilities.
Graphics here http://forum.vcmi.eu/viewtopic.php?p=8715#8715
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2013-03-04 18:33:58 +00:00 |
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Ivan Savenko
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b4e54f76ea
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- split heroes.json in manner similar to creatures\factions
- string ID's for H3 heroes
- data in vcmi configs for heroes will replace data in h3 txt's
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2013-03-03 18:00:37 +00:00 |
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DjWarmonger
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ef6be76480
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WoG creature sounds from Kuririn.
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2013-03-03 17:00:45 +00:00 |
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alexvins
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856c7feeba
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[refactor]
* creature config use string ids now
+ support string subtype id in short bonus format
* crexp parser: less magic nombers
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2013-02-23 22:48:22 +00:00 |
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DjWarmonger
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b554af25d3
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- Compile fix
- Fixed Basilisk spawning at Hive
- Fixed double-shot of Marksman
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2013-02-11 17:23:55 +00:00 |
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DjWarmonger
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140786a04b
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- Drain Life now has % effect depending on bonus value
- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
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2013-02-08 09:22:10 +00:00 |
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mateuszb
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f1c78e3260
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* creature ID refactoring
* double week creatures are configurable now
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2013-02-07 17:34:50 +00:00 |
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DjWarmonger
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1ef205e5f1
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Various tweaks / enchancements to bonus mechanics
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
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2013-02-06 08:02:46 +00:00 |
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alexvins
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399fbb4dfa
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[config] small cleanup
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2012-12-23 23:17:33 +00:00 |
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Ivan Savenko
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8824f5e2d5
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- H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions.
- creatures ID's use same camelCase format as the rest of the game
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2012-12-22 16:47:12 +00:00 |
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