Ivan Savenko
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4d6b88f10d
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Merge pull request #1821 from rilian-la-te/remove-cove-hardcode
CTownHandler: remove hardcoded Cove grail
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2023-04-02 00:20:49 +03:00 |
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Konstantin
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3df5964847
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CTownHandler: remove hardcoded Cove grail
We have now exactly same definition in Json
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2023-04-01 03:14:35 +03:00 |
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Ivan Savenko
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8d0d5341db
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Refactoring of hero specialty loading code:
- removed no longer used code
- follow creature upgrade chains (e.g. third upgrades)
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2023-03-28 17:09:54 +03:00 |
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Ivan Savenko
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b2f5042942
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Merge pull request #1783 from vcmi/beta
Merge beta -> develop
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2023-03-27 21:21:25 +03:00 |
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Ivan Savenko
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a4fe11d413
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Merge pull request #1766 from vcmi/fix_editor_shortcut
Fix editor shortcut
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2023-03-27 21:20:14 +03:00 |
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Ivan Savenko
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11088100a0
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Merge pull request #1782 from korli/haiku
Haiku patch
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2023-03-27 18:42:22 +03:00 |
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Ivan Savenko
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b875da108b
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Merge pull request #1717 from SoundSSGood/backpack-limit-size
Introducing backpack size limit functionality
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2023-03-27 17:17:49 +03:00 |
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Ivan Savenko
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e3b5db0ade
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Merge pull request #1778 from rilian-la-te/fix-obstacle-removal-mechanincs
Fix landmines staying on battlefield after trigger
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2023-03-27 17:17:14 +03:00 |
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Konstantin
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9a229d6e48
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vcmi: really correct obstacle trigger
Now obstacle trigger really matches H3
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2023-03-27 16:11:17 +03:00 |
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Konstantin
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8c1d6c8e13
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CBattleInfoCallback: use obstacle only once
We should not affect creature by obstacle twice.
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2023-03-27 15:45:41 +03:00 |
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Konstantin
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88a7b3141d
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vcmi: really correct BFS
AFAIK, all is working as H3.
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2023-03-27 15:45:41 +03:00 |
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Jerome Duval
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518f8d69e5
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Haiku patch
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2023-03-27 10:10:09 +02:00 |
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Konstantin
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5b50191af7
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NetPacksLib: remove obstacle ACTIVATE* actions
Actually these actions was not working anyway.
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2023-03-26 22:59:34 +03:00 |
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Konstantin
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26db14b7b4
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vcmi: expert dispel now works mechanically correct
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2023-03-26 21:25:26 +03:00 |
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Konstantin
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edc9812559
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obstacle: correct logic as in OH3
Obstacle spells should not be cast if they are affected by native
terrain and enemy have at least one stack with native terrain
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2023-03-26 21:22:38 +03:00 |
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Konstantin
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705afbb898
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UnitEffect: it should not always assume smart
It is normal than non-smart spell will be cast on our units.
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2023-03-26 21:19:49 +03:00 |
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Konstantin
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44a625aa6b
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vcmi: check spell obstacles by type
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2023-03-26 21:17:39 +03:00 |
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Andrii Danylchenko
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a0de223901
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Merge pull request #1772 from vcmi/fix_invalid_native_terrain
Fix the case of invalid native town type
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2023-03-26 13:19:01 +03:00 |
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Ivan Savenko
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9287d1b837
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Merge pull request #1776 from vcmi/beta
Merge beta -> develop
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2023-03-26 01:48:23 +02:00 |
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Ivan Savenko
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7477e4a8cc
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Handle mods with "keepDisabled" propertly on client
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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4eed0b2c9e
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Added workaround for Dungeon towers
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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8fbeff2a02
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Fix movement over lowered drawbridge in Fortress
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2023-03-25 23:54:51 +02:00 |
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Ivan Savenko
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5288e3761e
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Merge pull request #1764 from IvanSavenko/selectable_spellcaster
Implemented support for multi-spell casters
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2023-03-25 20:08:47 +02:00 |
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Ivan Savenko
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6f631a0aa7
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Merge pull request #1759 from IvanSavenko/kills_in_tooltip
Show potential kill amount in attack tooltip
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2023-03-25 20:03:27 +02:00 |
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Tomasz Zieliński
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00a77e3c5f
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Probably found the root cause of terrain problems.
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2023-03-25 18:52:18 +01:00 |
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DjWarmonger
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2c4cde060a
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Merge pull request #1694 from vcmi/extra_rmg_monoliths
This could be controversial solution, but since there were no objections, I'll give it a shot.
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2023-03-25 18:38:06 +01:00 |
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DjWarmonger
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114e7d196b
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Merge pull request #1698 from vcmi/object_placement_tweaks
No objections, works fine for me as well.
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2023-03-25 18:13:15 +01:00 |
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Tomasz Zieliński
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68a2bb78a5
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Fix the case of invalid native town type :?
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2023-03-25 18:08:46 +01:00 |
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Tomasz Zieliński
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9d7d4b6a5f
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Fixed editor shortcut on Windows
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2023-03-25 11:40:44 +01:00 |
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Ivan Savenko
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9a19feaf4a
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Fix spellcasters with massive spells
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2023-03-25 01:23:49 +02:00 |
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Ivan Savenko
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dc099b2a35
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Implemented support for multi-spell casters
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2023-03-25 00:48:14 +02:00 |
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Ivan Savenko
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970981cfc9
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Show information on potential kills in attack tooltip
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2023-03-24 17:18:47 +02:00 |
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Ivan Savenko
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31147ac83b
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refactoring: TDmgRange pair -> DamageRange struct
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2023-03-23 17:49:33 +02:00 |
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Konstantin
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e40b9c849d
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vcmi: no open-code NO_APPROPRIATE_TARGET
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2023-03-22 12:04:28 +03:00 |
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SoundSSGood
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19096f39f0
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Backpack limit. Amount of fixes.
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2023-03-21 22:11:42 +02:00 |
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Konstantin
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0ffc440b53
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vcmi: fix target condition regression
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2023-03-21 19:19:34 +03:00 |
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Ivan Savenko
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44dc89bdcf
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Merge pull request #1736 from rilian-la-te/fix-target-conditions
vcmi: fix target condition regression
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2023-03-21 17:35:20 +02:00 |
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Konstantin
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60b510617c
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vcmi: fix target condition regression
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2023-03-21 17:56:15 +03:00 |
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Ivan Savenko
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575fb29a22
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Merge pull request #1534 from kambala-decapitator/pathfinder-fly
fix movement cost with Fly
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2023-03-21 14:32:56 +02:00 |
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SoundSSGood
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f0f9eecf97
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Backpack limit part5. End of battle. Other stuff
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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9f8aa25297
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Backpack limit part4 (Using cheats, buying)
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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ca5c9910a4
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Backpack limit part3 finishQuest
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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e23766280f
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Backpack limit part2 (Pick up, Dig up, Object rewards)
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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96e8a1f21c
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Backpack limit part1 (move, disassemble)
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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37edffd788
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GameConstants upd
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2023-03-21 12:14:33 +02:00 |
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SoundSSGood
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72122fb433
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CArtifact, CArtifactInstance, CCombinedArtifactInstance reorganization
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2023-03-21 12:14:33 +02:00 |
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Ivan Savenko
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6ee4fd24f7
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Merge pull request #1731 from rilian-la-te/fix-unicorns
CStack: make unicorns ability multiplicative
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2023-03-20 23:34:05 +02:00 |
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Konstantin
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8c10f48fbd
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CStack: make unicorns ability multiplicative
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2023-03-20 23:29:33 +03:00 |
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Ivan Savenko
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9289646dab
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Merge pull request #1722 from rilian-la-te/fix-first-aid
vcmi: fix first aid regression
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2023-03-20 21:49:53 +02:00 |
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Andrey Filipenkov
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147633bd9d
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compute movement cost using PathNodeInfo layer info when possible
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2023-03-20 11:35:20 +03:00 |
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