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Commit Graph

17 Commits

Author SHA1 Message Date
e54287ea5d Converted remaining identifier to new system 2023-08-25 13:38:02 +03:00
0240ee886d Converted (almost) all namespace enum's to enum classes 2023-08-25 13:38:02 +03:00
7a5775a9f9 vcmi: use std::optional 2023-04-17 00:43:13 +03:00
bbbbfe00f0 Modernize resourceSet 2023-03-17 02:26:54 +03:00
ac6b477aa2 Simplify statements
-Simplify return statements across the code
2019-03-31 09:43:14 +03:00
bd0f8f840a Merge pull request #497 from nullkiller/ai-pathfinder-boat
AI pathfinding: buy boat
2018-10-28 14:29:09 +03:00
72aff02418 AI pathfinding: buy boat 2018-10-21 14:17:55 +03:00
1a05e41aac BuildingManager refactoring: C++11 vector usage without helper array 2018-10-16 19:52:36 +02:00
e13e88bf5c ResourceManager-compliant money saving for income buildings 2018-10-16 19:52:36 +02:00
b69c316409 Add possible income utility function, make capitol building errorproof 2018-10-16 19:52:36 +02:00
12e1e5b315 Disable building from army goals, re-fix building capitol prereqs 2018-10-16 19:52:35 +02:00
8c763253d2 Build fort unconditionally with high priority, no fort=no dwellings 2018-10-16 19:52:35 +02:00
c04bb9387f New rule: Cannot build upgrades without fort 2018-10-16 19:52:35 +02:00
2f4b463459 - Fixed major bugs with building dwellings. ResourceManager doesn't support building in future turns.
- Tweaks for trading
2018-08-21 12:55:31 +02:00
976eeb3578 Sweet Jesus 2018-08-04 16:22:24 +02:00
4a85559d4b Merge branch 'develop' of https://github.com/vcmi/vcmi into BuildingManager
# Conflicts:
#	AI/VCAI/CMakeLists.txt
2018-08-04 16:09:02 +02:00
6615870045 Rebase 2018-08-04 15:59:59 +02:00