Ivan Savenko
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f8b1f40abb
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Merge pull request #4348 from MichalZr6/hill_fort_changes
Hill Fort unavailable upgrade and status bar new messages
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2024-10-30 14:00:35 +02:00 |
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Ivan Savenko
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8a5ac73438
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Basic support for configurable flaggable objects
Converted CGLighthouse class into FlaggableMapObject
Bonus provided by Lighthouse/Flaggable is now defined in config and is
accessible to mods.
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2024-10-25 16:48:10 +00:00 |
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MichalZr6
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303b0a6552
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Fixes based on review remarks
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2024-09-24 18:29:01 +02:00 |
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Ivan Savenko
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828077c18b
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Added special object "nothing" to handle unknown map objects on some
custom maps
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2023-12-11 17:25:19 +02:00 |
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Tomasz Zieliński
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6cd19b81dd
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Working fir for Corpse issue:
- Do not place guard next to blockVis object, if possible
- Do not place two blockVis objects next to each other
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2023-12-06 20:49:28 +01:00 |
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Ivan Savenko
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ca368f606f
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Added new files
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2023-10-16 00:12:39 +03:00 |
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Ivan Savenko
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bb05c2dea5
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Implemented configurable shrine
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2023-10-16 00:12:39 +03:00 |
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Ivan Savenko
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98fd939ed6
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Cartographer/Observatory is now configurable object
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2023-10-16 00:12:38 +03:00 |
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Ivan Savenko
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fd01a25352
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Implemented basic version of configurable Witch Hut
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2023-10-16 00:12:38 +03:00 |
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krs
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f80f594688
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Fix Market of Time missing Template
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2023-09-15 23:13:43 +03:00 |
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Andrii Danylchenko
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2fef0e8d40
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Fix market of time, crashes game
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2023-08-27 21:01:32 +03:00 |
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Ivan Savenko
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5118a642bc
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Fix duplicated randomResource object
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2023-06-16 18:00:19 +03:00 |
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Ivan Savenko
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4d947be287
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Adventure map shipyard nwo has configurable boat type
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2023-06-16 17:59:50 +03:00 |
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Ivan Savenko
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487f441f47
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Implemented boat selection for town shipyards
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2023-06-16 17:59:49 +03:00 |
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Ivan Savenko
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a94b68e6aa
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Hill fort upgrade costs are now loaded from json
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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2e7c382612
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Moved creature upgrade logic to CGObjectInstance inheritors
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2023-06-16 17:59:10 +03:00 |
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Ivan Savenko
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fc190b14bb
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Spell shrines can now be configured in json
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2023-06-16 17:59:10 +03:00 |
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Tomasz Zieliński
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f4dc8e6529
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Limit morale / bonusing objects to one per zone
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2023-06-10 14:58:50 +02:00 |
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nordsoft
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b6270fae49
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Remove deprecated from config
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2023-05-01 21:49:37 +04:00 |
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nordsoft
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eb577a03b5
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Deprecating enum constants
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2023-05-01 21:49:37 +04:00 |
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nordsoft
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32277a007d
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Fix compilation after merge
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2023-05-01 21:49:37 +04:00 |
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nordsoft
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68fa7aaf35
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Remove limitations for amount of skills
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2023-05-01 21:49:37 +04:00 |
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nordsoft
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a4fd6c1c92
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Move trading window title to config
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2023-05-01 21:49:37 +04:00 |
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nordsoft
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193cf6676a
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Adjust config for markets
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2023-05-01 21:49:37 +04:00 |
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Ivan Savenko
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be52d46981
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Fix Whirlpool sounds
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2023-03-28 19:05:38 +03:00 |
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Ivan Savenko
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260f6d626c
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Implemented translations for H3M maps
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2023-03-05 17:39:27 +02:00 |
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Ivan Savenko
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49d0459412
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Remove unused code
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2023-01-26 23:27:26 +02:00 |
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Ivan Savenko
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6f324216db
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Bugfixing
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2023-01-26 23:27:24 +02:00 |
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Ivan Savenko
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6c472339ce
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Refactoring of ObjectClassesHandler
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2023-01-26 23:26:49 +02:00 |
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Ivan Savenko
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f8f6df02f3
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Removed remaining hardcoded objects
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2023-01-23 15:27:27 +02:00 |
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Andrii Danylchenko
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4205701f96
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#973 - use ship battleground for favorable winds
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2022-09-24 17:43:37 +03:00 |
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nordsoft
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736962a79c
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Forgotten objects
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2022-09-17 13:00:55 +03:00 |
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Andrii Danylchenko
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3b1d271ae0
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allow configurable battleground graphics
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2022-09-11 11:31:26 +03:00 |
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Dydzio
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3e31e67653
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Initial AI value labeling for map objects
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2018-07-30 01:27:02 +02:00 |
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AlexVinS
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759416ed88
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Fixed https://bugs.vcmi.eu/view.php?id=2851
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2018-01-13 05:05:28 +03:00 |
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Arseniy Shestakov
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e7fa9f8cd6
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config: add ambient, visit and removal sounds to schemas / objects
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2018-01-02 09:48:17 +01:00 |
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AlexVinS
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4e72978abd
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Add some missing object subtypes, (found on test map VCMI_Tests_2011b.h3m)
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2015-06-10 23:59:13 +03:00 |
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DjWarmonger
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37f9d898ac
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Fixed terrain type to "subterra". Updated Object Format on WIki to list all possible terrain types.
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2015-04-05 15:38:23 +02:00 |
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DjWarmonger
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df80c50106
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Added missing Den of Thieves to RMG. Limit set to 1 per zone.
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2015-04-05 12:35:26 +02:00 |
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ArseniyShestakov
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1c2afc659f
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Config: replace teleport handler with monolith, subterraneanGate and whirlpool
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2015-03-08 16:17:33 +03:00 |
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DjWarmonger
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3712b9a48b
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- Fixed treasure zones touching each other, which sometimes resulted in unguarded paths.
- Fixed some object amounts which seemed wrong.
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2014-07-29 16:58:08 +02:00 |
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DjWarmonger
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713912574a
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Fixed duplicated Redwood Observatory on snow and possibly other objects.
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2014-07-27 07:37:56 +02:00 |
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DjWarmonger
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9644314c8a
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Removed map limit cap for objects that probably don't need them and came from H3 engine limitations.
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2014-07-23 18:18:06 +02:00 |
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DjWarmonger
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1cabc8f7f4
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- Implemented map object limit which should also distribute the objects evenly
- Fixed Magic Well limit of 1 per zone
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2014-07-23 18:02:17 +02:00 |
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DjWarmonger
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90dcad2db7
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Fix typo
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2014-07-15 11:17:10 +02:00 |
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DjWarmonger
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cbd2d74292
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Generate random Pandora boxes.
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2014-07-06 07:15:52 +02:00 |
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DjWarmonger
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0782557814
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- Place all standard visitable objects
- Fixed some constructors
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2014-07-05 19:36:12 +02:00 |
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DjWarmonger
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22f811ea52
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Integrated and fixed object RMG configs by Kantor.
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2014-07-05 15:58:10 +02:00 |
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Ivan Savenko
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0f5826802d
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Defined templates for objects with incorrect info in objects.txt:
- random arts
- random resources
- random creatures
- spell scroll
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2014-06-27 20:36:50 +03:00 |
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Ivan Savenko
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f01e30a3b1
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Added random objects to configs. For now as separate "random handlers", should be merged into main handlers later
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2014-06-27 19:15:47 +03:00 |
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