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Commit Graph

46 Commits

Author SHA1 Message Date
mateuszb
6a81c8b1af * campaign against magic numbers
* ArtifactID was misleading and wrongly used in one place -- renamed and fixed
* minor changes
2012-09-23 18:01:04 +00:00
alexvins
369f0ae9c6 [PLATFORM] MinGW support added
* disabled features unsupported by MinGW
* fixed issues with DLL_LINKAGE
! BOOST_THREAD_VERSION in now 3 workaround for existing code added, consider refactoring.
* some small tweaks ("-fpedantic" warnings)
2012-09-15 19:16:16 +00:00
DjWarmonger
6419f953cb Some (disabled) work for commander artifacts. Hero artifacts window seems broken.
Minor fixes.
2012-05-19 18:27:23 +00:00
DjWarmonger
5435101182 Lots of fixes and improvements for Commander interface. 2012-05-18 19:44:15 +00:00
DjWarmonger
d491bc1c3a Commanders can level up. It's non-interactive yet.
Printing secondary skills for Commanders.
2012-05-18 14:02:27 +00:00
DjWarmonger
416c08260a - Basic Commander window
- First part of unified quests interface

This graphics package is needed:
http://forum.vcmi.eu/viewtopic.php?p=6943#6943
2012-05-16 17:29:05 +00:00
DjWarmonger
ee2768ab07 - Some work for commanders
- New creature window - visit forum for package with necessary graphics: http://forum.vcmi.eu/viewtopic.php?p=6908#6908
- More AI optimizations - heroes will be processed starting from the fastest one.
- AI will check is GATHER_ARMY object is reachable
2012-05-07 12:54:22 +00:00
DjWarmonger
2fbc57e140 1. Better way to disable stack / cursor glitches
2. An attempt to handle looting artifacts after battle
2012-05-01 08:52:22 +00:00
DjWarmonger
82f3bc8135 - Commanders will now be properly intialized
- Commanders show in the battle
2012-04-28 11:41:20 +00:00
DjWarmonger
96d198758c - More commanders
- Improved finding closest tiles on battlefield
2012-04-22 17:38:36 +00:00
Michał W. Urbańczyk
722ec55384 Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes. 2012-04-14 02:20:22 +00:00
DjWarmonger
038d105bcc - first sketch of Commanders
- accumulateBonus should make mechanics simpler
2012-04-04 17:41:55 +00:00
DjWarmonger
b8a5d0d430 Stack artifacts - part 1 2012-01-30 16:07:52 +00:00
Michał W. Urbańczyk
046e54563c * fixed project files for RD configuration
* fixed crash when creature is casting Hypnosis (ie. exped Vampire Lords)
* fixed crash when creature is casting Cure before attack (ie. exped Unicorns)
* fixed crash when creature is summoning elemental (TODO fix it)
* fixed crash when doing a bonus system operation with a hero liberated from prison (ie. entering town or battle)
* fixed deadlock when StupidAI tried to assault the turrets
* fixed never ending siege when StupidAI has to use catapult (no more deadlocks on AI-AI siege)
* fixed deadlock when a hero received a level during another player's turn (ie. when he successfully defended)
* AI can win the game by defeating all enemies if there is a specific victory condition applying only to human players
* added options to help testing adventure map AI (--onlyAI, --autoSkip and --oneGoodAI).
* many minor changes
2012-01-03 01:55:26 +00:00
beegee1
7f04ed990b Major refactoring. First part: BattleInterface
Introduction of pre compiled headers,...
2011-12-13 21:23:17 +00:00
DjWarmonger
57216eea44 Console texts for creature casting spells.
Fixes related to war machines in battle.
2011-10-22 07:05:57 +00:00
DjWarmonger
423fd2ffb7 Fixed #756
Extended range (ui64) for army strenght.
2011-06-21 09:31:08 +00:00
Michał W. Urbańczyk
580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
Little changes around handling ERM. New class in lib: CFileUtility, so the code for scanning files with given extension is not duplicated.
2011-06-20 11:41:04 +00:00
DjWarmonger
936005aa1c Correct, yet ugly handling of Magic Resistance. 2011-05-29 18:28:50 +00:00
DjWarmonger
57d292ba67 Partial support for splitting neutral stacks. Can't go further until interface is fixed. 2011-04-10 08:33:53 +00:00
DjWarmonger
15d80d040f Correct handling of merging & moving stacks with experience. 2011-03-27 09:31:14 +00:00
DjWarmonger
bc51c0006f Support for creature skill icons. Several fixes for creature abilities. 2011-03-20 08:45:05 +00:00
Michał W. Urbańczyk
a46ad0b7ef Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
DjWarmonger
252cee96f5 Partial Stack Exp operations. Can't really test it as battle is unplayable atm. 2011-02-12 18:48:11 +00:00
DjWarmonger
c0f2b3f32b Now parsing CREXPBON into Bonus System, with limiters. StackExperience class removed.
Exp ranks are now calculated, though exp is never set.
2011-02-11 08:20:26 +00:00
Michał W. Urbańczyk
31fc8f6db3 Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
Michał W. Urbańczyk
c6db92c0be More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
DjWarmonger
094bb6fd8f Moving some work in progress from one computer to another. It shall not explode.
Fixed video issue from #670.
2011-02-01 18:10:43 +00:00
Michał W. Urbańczyk
a75a37008f Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
Michał W. Urbańczyk
ed07cfe073 Configurable duels. 2011-01-21 02:36:30 +00:00
mateuszb
b3fd14b524 * splitted CGameState into general game state and battle game state
* added missing fields to serialize in CHero
2010-12-25 19:23:30 +00:00
Michał W. Urbańczyk
e301256f92 Adjusted player interface to new set of stack operations.
Const transitive ptr.
2010-12-14 21:55:23 +00:00
Michał W. Urbańczyk
02e4ef507e Stacks #5: giving creatures, practically finished (many fixes needed). 2010-12-12 23:44:16 +00:00
Michał W. Urbańczyk
fc6d6e02a3 More fixes for stacks, some basic macro-based logging for bonus graph operations. 2010-12-11 23:11:26 +00:00
Michał W. Urbańczyk
848a00bc6f Stacks #4 -> giving creatures still needs to be fixed. 2010-12-05 23:10:02 +00:00
Michał W. Urbańczyk
fdb541d81e Stacks #3 -> towards new system of stack operations. 2010-11-27 20:17:28 +00:00
Michał W. Urbańczyk
7c3f3d20c3 Stacks #2 -> towards new system of stack operations. 2010-11-27 01:46:19 +00:00
Michał W. Urbańczyk
32ce20af15 Moving stack system to pointers, part #1 2010-11-22 00:34:46 +00:00
Michał W. Urbańczyk
9250cc8adf Separated CStack and CStackInstance. 2010-11-20 17:36:02 +00:00
Michał W. Urbańczyk
9028684697 Disemboweling the system.
Things are broken now.
2010-11-13 20:26:15 +00:00
DjWarmonger
bfe266a377 Moved battle effects to bonus system. May be buggy.
Moved creature damage to bonus system, simplified its handling. Some changes and tweaks.

Support for Adela's bless.
2010-08-30 18:06:17 +00:00
Michał W. Urbańczyk
d79fa527a7 Implemented abandoned mine. Minor fixes. 2010-07-31 00:26:34 +00:00
DjWarmonger
695c862638 Support for creature damage bonus.
TODO: display it in a creature window
2010-07-16 06:18:41 +00:00
Michał W. Urbańczyk
8bda10b695 * Freelancer's Guild support (both town structure and adventure map object)
* fixed crashes on r-click on hero in tavern and adv map
* fixed descync issue
* allow free movement FROM guarded tile
2010-05-26 09:47:53 +00:00
Michał W. Urbańczyk
a14606f32d New bonus system. Unified HeroBonus and StackFeature. Still early version, will need improvements and development.
If you encounter any new crashes / bugs / unacceptable slowdowns, please PM me.
2010-05-02 18:20:26 +00:00
Michał W. Urbańczyk
b52707f0ae New files / project files for VC9. 2010-04-02 02:23:22 +00:00