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Commit Graph

2861 Commits

Author SHA1 Message Date
Ivan Savenko
fc85e08a64 - clang and gcc 4.5 compatibility
- autotools update
- debian build system fixes
2012-11-03 19:31:16 +00:00
alexvins
7722682ccb [c::b] update projects 2012-11-03 16:44:50 +00:00
Michał W. Urbańczyk
9707e73eda MSVC compile fixes:
* in projct file some headers were marked as compile objects
* pow(int,int) is ambiguous
* some missing includes
2012-11-03 14:29:54 +00:00
beegee1
a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
Ivan Savenko
2cd774fe42 - gcc 4.5 compatibility 2012-11-02 20:08:37 +00:00
DjWarmonger
347bfde310 Added patch for #1144. Thanks cirdan! 2012-10-27 16:59:24 +00:00
beegee1
720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 2012-10-26 17:51:05 +00:00
Ivan Savenko
8604234f8d - fixes for autotools build 2012-10-26 12:57:18 +00:00
beegee1
c05c05962d * Fixed bug #1142 (GCC 4.7.0 and 4.7.1 aren't supported) 2012-10-24 15:29:54 +00:00
beegee1
a3d8ca65fa * Updated RPM spec(see mantis #1142) * Updated linux readme 2012-10-22 16:32:27 +00:00
Ivan Savenko
9f0d3c9944 - compile flags for fuzzylite should not be arch-specific. 2012-10-19 14:30:55 +00:00
beegee1
2a50d8d464 * Fixed battle crash (if they're double wide creatures) 2012-10-19 13:16:14 +00:00
Ivan Savenko
fcc66b7bb9 - fixed RPATH in cmake
- minor fixes
2012-10-08 15:21:59 +00:00
Ivan Savenko
db10f512d5 - game won't crash on missing dwellings (instead random one will generated)
- added disabled code that can be used to fix buildings blit order
- minor fixes
2012-10-07 14:58:48 +00:00
alexvins
b3f317c1ed fix to prev. commit 2012-10-07 10:38:35 +00:00
alexvins
ff3da291a1 [refactor] reduce some code duplication. no functional changes 2012-10-06 20:35:04 +00:00
beegee1
3f0c225880 * Fixed building, installing on Fedora * Updated RPM spec 2012-10-06 16:09:20 +00:00
alexvins
2942e2e824 [c::b] update projects
-boost::iostreams
*link with release boost libs always
2012-10-06 15:12:07 +00:00
Ivan Savenko
da7a6234b1 - some tweaks towards new towns
- it is possible for faction to have 0 available heroes
2012-10-06 08:47:13 +00:00
Ivan Savenko
9f0441a0be - adventure map defs are now part of town config. Should be the last part
- possibly fixed #1136
2012-10-05 19:57:28 +00:00
Ivan Savenko
c071a03a8a - fix for #1135
- merged wall_pos.json into town config
- removed tower_shooter field from creatures.json
2012-10-05 18:03:49 +00:00
Ivan Savenko
306d64b0c4 - it is possible to read json file with vector
- town configuration:
- - all town-related texts are now in TownHandler
- - alignments are now part of faction
- - removed CTown::bonus field
2012-10-05 13:11:26 +00:00
Ivan Savenko
f113f9573d - CPack support. Works on my side, needs tweaks for Win 2012-10-05 12:38:17 +00:00
DjWarmonger
b3acde24d5 Fixed #1131 - AI will use subterranean gate for exploration 2012-10-04 10:17:51 +00:00
mateuszb
a8524a2f95 * missing change from previous commit 2012-10-03 18:13:07 +00:00
mateuszb
652ea4036e * artifact bonuses are read from config file now
* removed two commented-out methods
2012-10-03 18:11:19 +00:00
DjWarmonger
4bacd97497 Quests now handled by pointers again, this time without bugs.
Fixed some issues with quests and AI.
2012-10-03 14:49:29 +00:00
DjWarmonger
977acfafc8 - Fixed possible crash at invalid quest
- Fixed incorrect victory condition for AI (capture town/monster/hero)
- Possible fix for GET_OBJ not being completed (goal engine needs more work)
- So tweaks
2012-10-03 09:29:55 +00:00
Ivan Savenko
3542bfdc63 - fixed #1128 #1127 #1121 #1119
- instructions in linux readme use cmake instead of autotools
- update autoconf files
2012-10-02 14:22:58 +00:00
DjWarmonger
1cf99f7be1 - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster.
- Fixed crash when there are no heroes available to recruit in the map. TODO: make AI handle it
- Fixed crash when Chain Lightning has not enough targets
- Fixed crash at Hill Fort (?)
- AI will buy Spellbook for its heroes
- AI will try to use Cartographer and Observatory when exploring
- AI will not visit Prison when heroes are at max
- Experiment: AI will try to capture Mines and Dwellings when there are no enemies around (part of CONQUER goal)
2012-10-01 18:25:43 +00:00
Ivan Savenko
42cbbc8682 - linux version update 2012-10-01 07:05:12 +00:00
Michał W. Urbańczyk
77e4b72531 Changelog: version number and release date. 2012-09-30 21:53:05 +00:00
Michał W. Urbańczyk
3e82b92fce Version set to 0.9, updated changelog. 2012-09-30 21:51:23 +00:00
Michał W. Urbańczyk
3de9b71cc3 Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack. 2012-09-30 17:48:21 +00:00
mateuszb
099e6bf776 * implemented #1111 2012-09-30 12:19:14 +00:00
Michał W. Urbańczyk
49c5f70551 Fixed #1112/#1114. 2012-09-30 11:33:19 +00:00
Ivan Savenko
07f9cb16c5 - spellbook fix (#1110)
- possible fix for kingdom overview (#1109)
- tweaks for recruit window (part of #1113)
2012-09-30 10:35:17 +00:00
alexvins
7dc3e98c25 [c::b] update projects 2012-09-30 07:56:23 +00:00
Michał W. Urbańczyk
6934ec13e2 Post-release version bump.
Minor correction for emptyAI VS project file.
2012-09-29 21:10:39 +00:00
Michał W. Urbańczyk
dec3f9afd9 #1083 should be fixed.
To be released as dev build 0.89d.
2012-09-29 20:25:54 +00:00
Ivan Savenko
77710eaffb - fix for #1106 and #1107 2012-09-29 19:18:35 +00:00
mateuszb
657ed41088 * fixed bug in campaigns
* turned off artifacts.json creation
* minor changes
2012-09-29 17:36:48 +00:00
Ivan Savenko
2001aeac92 - typo fix 2012-09-29 17:16:07 +00:00
Ivan Savenko
b1557bc6c4 - fixes #1105
- minor improvement to resolution selection dialog
- removed (hopefully) all cases where neutral faction uses id -1
2012-09-29 15:10:56 +00:00
Michał W. Urbańczyk
f30ee8ff04 * fixed possible corruption of pack sent by server when player request is rejected
* BattleAI will restore callback to its previous state, fixes freeze after battle #1104
* BattleAI won't lose turn when unable to correctly evaluate a spell
* VCAI will correctly recognize hero standing on town entrance
* War machines of defender will have correctly set side
* Faction 9 as neutral causes crashes, changing to -1 as used elsewhere in the code
2012-09-29 14:44:06 +00:00
DjWarmonger
b6a20b6e99 Fixed teleporting animation (#818). Flying ability with subtype "1" will cause movement animation to skip (teleport). 2012-09-29 12:40:12 +00:00
Ivan Savenko
a602d7e9da - build system update
- compile\warning fixes
2012-09-29 12:02:46 +00:00
Michał W. Urbańczyk
f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.)
* It is possible to set the battle ai that'll be used by neutrals by typing in VCMI console:
setBattleAI <AIName>
VCAI also respects that setting and uses given AI as its battle back-end.
2012-09-29 10:59:43 +00:00
Ivan Savenko
74cd2e77fe - fixed (at least partially) #1100 2012-09-29 09:39:05 +00:00
Ivan Savenko
b0f669a764 - moved Sprites and Data directory to vcmi "mod'
- some bugfixing:
- - teleporting animation fixed #1087, partially - #818
- - gui adjustments for #1093 and #1090
2012-09-29 08:35:31 +00:00