..
CGuiHandler.cpp
Merge pull request #2966 from IvanSavenko/simplify_ui_lock
2023-10-04 16:50:23 +03:00
CGuiHandler.h
Replaced CPlayerInterface::pim with CGuiHandler::interfaceLock
2023-09-27 18:33:52 +03:00
CIntObject.cpp
Implemented tolerance for touch events
2023-09-06 01:06:01 +03:00
CIntObject.h
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
CursorHandler.cpp
Added RenderHandler that acts as factory for images and animations
2023-09-04 18:22:34 +03:00
CursorHandler.h
Merge remote-tracking branch 'vcmi/beta' into develop
2023-09-08 18:49:06 +03:00
EventDispatcher.cpp
added tolerance
2023-09-18 20:35:23 +02:00
EventDispatcher.h
added tolerance
2023-09-18 20:35:23 +02:00
EventsReceiver.cpp
Fixed input event ordering. Fixes radial menu show/hide logic
2023-07-21 15:47:42 +03:00
EventsReceiver.h
Implemented tolerance for touch events
2023-09-06 01:06:01 +03:00
FramerateManager.cpp
Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
2023-09-27 16:09:52 +02:00
FramerateManager.h
Fix freezing of hero and long enemy turns without sleeping in FramerateManager::framerateDelay()
2023-09-27 16:09:52 +02:00
InterfaceObjectConfigurable.cpp
Improvements to type safety of Identifier class
2023-10-04 18:05:23 +03:00
InterfaceObjectConfigurable.h
code review
2023-09-30 22:49:22 +02:00
MouseButton.h
Merged two mouse button enums
2023-02-03 11:39:40 +02:00
Shortcut.h
Merge pull request #2325 from SoundSSGood/hero-backpack-window
2023-07-21 15:43:34 +03:00
ShortcutHandler.cpp
Better default stack action handling + "F shortcut" mode fixes
2023-08-27 17:33:10 +02:00
ShortcutHandler.h
Use more descriptive names for hotkeys
2023-05-01 17:59:20 +03:00
TextAlignment.h
Implement TOPCENTER text alignment
2023-08-30 00:35:31 +02:00
WindowHandler.cpp
Replaced all usage of SDL_Color outside of render with ColorRGBA
2023-07-31 21:07:30 +03:00
WindowHandler.h
Implemented lazy totalRedraw to prevent multiple redraws on single frame
2023-07-18 17:31:21 +03:00