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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/lib/mapping
ArseniyShestakov f145c82031 TerrainTile: implement exclusion for topVisitable functions
For pathfinder we usually want to check what object hero staying on.
Hero is always top object so we need option to exclude it.
2015-03-08 15:05:24 +03:00
..
CCampaignHandler.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CCampaignHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CMap.cpp TerrainTile: implement exclusion for topVisitable functions 2015-03-08 15:05:24 +03:00
CMap.h TerrainTile: implement exclusion for topVisitable functions 2015-03-08 15:05:24 +03:00
CMapEditManager.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
CMapEditManager.h Reduced usage of TerrainViewPattern constructor for faster map generation. 2014-07-24 20:36:52 +02:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
CMapService.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatH3M.cpp Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
MapFormatH3M.h Cleanup: 2014-06-05 20:26:50 +03:00
MapFormatJson.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
MapFormatJson.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00