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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib
ArseniyShestakov 04a1df29ad Add TeleportChannel / TeleportChannelID / ETeleportChannelType
TeleportChannel is structure that contain two vectors of entrances and exits for certain teleport channel. It's also store passability state independently which almost only useful for Player and AI as they can't know if channel passible or not until enough entrances / exits are visible or server passed them information that certain channel is impassible when they visited entrance.

ETeleportChannelType is determined by checking intersection between entrances and exit vectors or checking their size:
 - IMPASSABLE: one of vectors empty or only one entrance id is same as only one exit id.
 - BIDIRECTIONAL: contents of both vectors is exactly the same.
 - UNIDIRECTIONAL: contents of both vectors do not intersect.
 - MIXED: contents of vectors only partially intersect. Not currently used; added for future modding.
2015-03-08 15:18:53 +03:00
..
filesystem Merge pull request #79 from ArseniyShestakov/fixIssue1557 2015-02-07 18:17:22 +03:00
logging initializer lists part1 2014-10-02 19:43:46 +04:00
mapObjects Add TeleportChannel / TeleportChannelID / ETeleportChannelType 2015-03-08 15:18:53 +03:00
mapping TerrainTile: implement exclusion for topVisitable functions 2015-03-08 15:05:24 +03:00
minizip fix minizip build error for MSVC 2014-10-12 16:41:05 +03:00
registerTypes Merge pull request #67 from ArseniyShestakov/fixIssue1912 2014-12-25 14:23:26 +01:00
rmg Functional RMG Seer Huts, still there are some mysterious bugs. 2015-03-01 13:26:54 +01:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Minor fixes. 2014-08-30 18:45:11 +02:00
BattleState.cpp Remove 2 unused methods 2014-11-25 19:45:50 +03:00
BattleState.h Remove 2 unused methods 2014-11-25 19:45:50 +03:00
CArtHandler.cpp Use switch for CArtHandler::isTradableArtifact 2014-12-25 17:18:37 +03:00
CArtHandler.h Implement CArtHandler::isBigArtifact and CArtifact::isTradable 2014-12-24 20:43:35 +03:00
CBattleCallback.cpp Rewrite Beneficial spell selection 2014-12-02 00:24:36 +03:00
CBattleCallback.h Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
CBonusTypeHandler.cpp Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
CBonusTypeHandler.h
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp Changed fading to be enabled by default (when entries are not present in config); 2015-02-09 20:41:03 +01:00
CConfigHandler.h Added advmap config options to enable/disable fading; 2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
CCreatureSet.h
CGameInfoCallback.cpp Merge branch 'develop' into SpellsRefactoring4 2014-12-24 00:15:27 +03:00
CGameInfoCallback.h Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Initial refactoring 2014-12-21 17:29:42 +03:00
CGameState.cpp Cleaning logs. 2014-12-25 12:58:15 +01:00
CGameState.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameStateFwd.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
CGeneralTextHandler.h Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CHeroHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CHeroHandler.h
CMakeLists.txt Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
CModHandler.cpp Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp More refactoring 2014-12-21 21:47:02 +03:00
Connection.h Savegame bump. To be released as 0.97b. 2014-12-27 09:48:16 +01:00
ConstTransitivePtr.h
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CSpellHandler.cpp Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
CSpellHandler.h Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
CStopWatch.h
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
GameConstants.h Add TeleportChannel / TeleportChannelID / ETeleportChannelType 2015-03-08 15:18:53 +03:00
HeroBonus.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
IGameCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IHandlerBase.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
int3.h Minor fixes. fix 2014-08-30 19:08:04 +02:00
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
LogicalExpression.h Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
NetPacks.h Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
NetPacksBase.h fix mingw build 2014-06-24 18:17:25 +04:00
NetPacksLib.cpp Merge pull request #62 from vcmi/SpellsRefactoring4 2014-12-26 08:46:29 +01:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
SpellMechanics.cpp possible fix for mantiss 2055 2015-02-07 00:06:24 +03:00
SpellMechanics.h Centralize dispell mechanics 2014-11-25 23:59:21 +03:00
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
VCMI_Lib.cpp get rid of global debug macros. 2015-02-14 22:43:16 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj Update Visual projects. 2014-12-26 09:56:11 +01:00
VCMI_lib.vcxproj.filters Update Visual projects. 2014-12-26 09:56:11 +01:00
VCMIDirs.cpp rename preprocessor variable VCMI_LINUX to VCMI_XDG 2014-11-17 12:19:52 +01:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00