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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/test/mock
2024-02-26 12:55:49 +02:00
..
BattleFake.cpp Use auto instead of redundant type in initializations using new 2024-01-16 21:40:53 +00:00
BattleFake.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
mock_battle_IBattleState.h Fix tests 2023-11-18 21:17:40 +02:00
mock_battle_Unit.h Fix build 2023-11-15 15:55:19 +02:00
mock_BonusBearer.cpp
mock_BonusBearer.h vcmi: rename HeroBonus.h to Bonus.h 2023-05-02 11:20:58 +03:00
mock_CPSICallback.cpp
mock_CPSICallback.h
mock_Creature.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
mock_CreatureService.h
mock_Environment.h Fix tests compilation 2023-09-06 16:03:47 +03:00
mock_events_ApplyDamage.h
mock_IBattleInfoCallback.h Fix tests 2023-11-18 21:17:40 +02:00
mock_IGameCallback.cpp
mock_IGameCallback.h Fix build 2024-01-16 00:26:20 +02:00
mock_IGameEventCallback.h
mock_IGameInfoCallback.h Fix build 2023-11-15 15:55:19 +02:00
mock_MapService.cpp Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
mock_MapService.h Fix build 2024-01-19 13:56:05 +02:00
mock_scripting_Context.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
mock_scripting_Pool.h
mock_scripting_Script.h
mock_scripting_Service.h
mock_ServerCallback.h
mock_Services.h tests: attempt to fix build without lua 2023-04-27 20:59:55 +03:00
mock_spells_effects_Registry.h
mock_spells_Mechanics.h Fix build 2024-01-19 13:56:05 +02:00
mock_spells_Problem.h Fix build 2023-06-20 19:37:27 +03:00
mock_spells_Spell.h Added option to allow self-casting 2024-01-16 15:13:00 +02:00
mock_spells_SpellService.h
mock_UnitEnvironment.h
mock_UnitInfo.h
mock_vstd_CLoggerBase.h
mock_vstd_RNG.h
ZoneOptionsFake.h