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filesystem
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
logging
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
mapObjects
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More flexible way of spell school access
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2014-11-24 19:14:10 +03:00 |
mapping
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
minizip
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fix minizip build error for MSVC
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2014-10-12 16:41:05 +03:00 |
registerTypes
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Breaking things - trying to remove server-side knowledge of selected objects
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2014-09-19 00:18:49 +03:00 |
rmg
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Treasure piles will prefer to grow upwards to make space for object accessible from bottom.
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2014-11-22 14:17:53 +01:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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BattleHex.cpp
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleHex.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
BattleState.cpp
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Remove 2 unused methods
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2014-11-25 19:45:50 +03:00 |
BattleState.h
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Remove 2 unused methods
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2014-11-25 19:45:50 +03:00 |
CArtHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CArtHandler.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CBattleCallback.cpp
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Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
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2014-11-24 12:41:17 +03:00 |
CBattleCallback.h
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remove healedHP calculation from battlestate
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2014-11-25 19:43:34 +03:00 |
CBonusTypeHandler.cpp
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Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
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2014-10-28 19:04:34 +01:00 |
CBonusTypeHandler.h
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CBuildingHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CBuildingHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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Fall back to first available resolution if config contains invalid value.
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2014-09-18 14:20:53 +03:00 |
CConsoleHandler.cpp
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VCMIDirs update #6 fix
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2014-08-30 15:04:00 +02:00 |
CConsoleHandler.h
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VCMIDirs update #5 fix
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2014-08-26 12:19:04 +02:00 |
CCreatureHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CCreatureHandler.h
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CCreatureSet.cpp
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VERY buggy, unusable, but progress is being made...
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2014-10-25 19:05:49 -04:00 |
CCreatureSet.h
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CGameInfoCallback.cpp
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Simplify CGameInfoCallback::estimateSpellDamage
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2014-11-13 15:16:27 +03:00 |
CGameInfoCallback.h
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Breaking things - trying to remove server-side knowledge of selected objects
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2014-09-19 00:18:49 +03:00 |
CGameInterface.cpp
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Android fix
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2014-09-02 19:18:47 +02:00 |
CGameInterface.h
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Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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2014-09-21 16:42:08 +03:00 |
CGameState.cpp
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small cleanup
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2014-11-06 14:28:34 +03:00 |
CGameState.h
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Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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2014-09-21 16:42:08 +03:00 |
CGameStateFwd.h
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Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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2014-09-21 16:42:08 +03:00 |
CGeneralTextHandler.cpp
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Merge branch 'feature/creatureWindow' into refactoring/guiClasses
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2014-07-14 17:23:24 +03:00 |
CGeneralTextHandler.h
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Implement Unicode support for ingame console
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2014-07-02 19:16:05 +04:00 |
CHeroHandler.cpp
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Modding-related bugfixes:
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2014-06-30 17:13:01 +03:00 |
CHeroHandler.h
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- random number generation refactoring
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2014-04-10 19:22:32 +02:00 |
CMakeLists.txt
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Extract SpellMechanics to separate file
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2014-11-12 11:36:34 +03:00 |
CModHandler.cpp
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
CModHandler.h
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
CObstacleInstance.cpp
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CObstacleInstance.h
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CondSh.h
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Minor fixes.
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2014-08-30 18:45:11 +02:00 |
Connection.cpp
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reverted changes back
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2014-11-20 15:33:22 +03:00 |
Connection.h
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Introduced new spell configuration options (not used yet)
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2014-11-13 13:37:42 +03:00 |
ConstTransitivePtr.h
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CRandomGenerator.cpp
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CRandomGenerator.h
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- Fixed crash caused by randomShuffle
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2014-07-09 14:27:12 +02:00 |
CScriptingModule.h
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Clean up.
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2014-04-20 12:40:15 +04:00 |
CSoundBase.h
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Fixed sound effect when hero disappears
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2014-08-06 17:19:53 +02:00 |
CSpellHandler.cpp
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Fix manaGain animation always showing
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2014-11-27 19:09:59 +03:00 |
CSpellHandler.h
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Fix manaGain animation always showing
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2014-11-27 19:09:59 +03:00 |
CStopWatch.h
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CThreadHelper.cpp
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add support for the HURD
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2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
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- migrated boost::function/ref/bind to std:: variants
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2014-08-04 20:33:59 +02:00 |
CTownHandler.cpp
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- Option to configure monster types spawning in a zone
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2014-10-30 13:03:53 +01:00 |
CTownHandler.h
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- Option to configure monster types spawning in a zone
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2014-10-30 13:03:53 +01:00 |
FunctionList.h
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Minor refactoring of FunctionList using variadic templates.
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2014-11-12 22:46:37 +02:00 |
GameConstants.cpp
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
GameConstants.h
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Merge remote-tracking branch 'remotes/origin/develop' into SpellsRefactoring4
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2014-11-24 12:41:17 +03:00 |
HeroBonus.cpp
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
HeroBonus.h
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IBonusTypeHandler.h
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IGameCallback.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IGameCallback.h
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Refactoring of hoverText from objects:
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2014-06-24 20:39:47 +03:00 |
IGameEventsReceiver.h
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IHandlerBase.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
IHandlerBase.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
int3.h
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Minor fixes. fix
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2014-08-30 19:08:04 +02:00 |
Interprocess.h
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JsonDetail.cpp
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
JsonDetail.h
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JsonNode.cpp
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- Implementation of overrides for towns
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2014-06-15 19:43:01 +03:00 |
JsonNode.h
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More cleanup:
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2014-06-05 23:51:24 +03:00 |
LogicalExpression.cpp
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LogicalExpression.h
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Proper fix for #1712 - Building requirement tests are now fixed
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2014-08-07 19:53:07 +03:00 |
NetPacks.h
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We need to know caster stack ID for proper projectile animation
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2014-11-27 20:47:37 +03:00 |
NetPacksBase.h
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fix mingw build
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2014-06-24 18:17:25 +04:00 |
NetPacksLib.cpp
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We need to know caster stack ID for proper projectile animation
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2014-11-27 20:47:37 +03:00 |
ResourceSet.cpp
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ResourceSet.h
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ScopeGuard.h
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SpellMechanics.cpp
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We need to know caster stack ID for proper projectile animation
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2014-11-27 20:47:37 +03:00 |
SpellMechanics.h
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Centralize dispell mechanics
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2014-11-25 23:59:21 +03:00 |
StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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UnlockGuard.h
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vcmi_endian.h
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Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h
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2014-05-14 09:49:25 +04:00 |
VCMI_lib.cbp
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Extract SpellMechanics to separate file
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2014-11-12 11:36:34 +03:00 |
VCMI_Lib.cpp
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Option to allow / ban certain types of town in a template.
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2014-10-30 10:00:29 +01:00 |
VCMI_Lib.h
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Object class handler is now a proper "handler"
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2014-05-24 01:56:51 +03:00 |
VCMI_lib.vcxproj
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update VS project. untested.
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2014-11-25 22:47:28 +03:00 |
VCMI_lib.vcxproj.filters
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
VCMIDirs.cpp
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rename preprocessor variable VCMI_LINUX to VCMI_XDG
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2014-11-17 12:19:52 +01:00 |
VCMIDirs.h
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VCMIDirs update #5
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2014-08-21 22:26:28 +02:00 |