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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2023-01-18 20:09:19 +04:00
..
abilities
battle Merge pull request #1409 from IvanSavenko/translate_terrain 2023-01-18 00:12:31 +02:00
events vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
filesystem Merged vcmi/beta with vcmi/develop 2023-01-15 17:46:42 +02:00
logging Formatting: space -> tabs 2023-01-09 18:34:37 +02:00
mapObjects Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
mapping Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
minizip Fixed some of the warnings detected by CI run 2022-12-08 23:20:42 +02:00
registerTypes Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
rmg Cleared up formatting 2023-01-17 22:58:22 +02:00
serializer Some code changes 2023-01-18 20:09:19 +04:00
spells Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
vstd
AI_Base.h
BattleFieldHandler.cpp
BattleFieldHandler.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CAndroidVMHelper.cpp Update android JNI bindings 2023-01-07 09:26:01 +02:00
CAndroidVMHelper.h Update android JNI bindings 2023-01-07 09:26:01 +02:00
CArtHandler.cpp swap contitutient 2023-01-11 13:17:33 +02:00
CArtHandler.h swap contitutient 2023-01-11 13:17:33 +02:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Allow ingame console to use clientside commands and print output 2023-01-06 21:01:54 +01:00
CConsoleHandler.h Fix indent 2023-01-16 00:37:18 +01:00
CCreatureHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
CCreatureHandler.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CCreatureSet.cpp Merge remote-tracking branch 'vcmi/develop' into warnings_fix 2022-12-23 14:40:45 +02:00
CCreatureSet.h
CGameInfoCallback.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CGameInfoCallback.h Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
CGameInterface.cpp Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
CGameInterface.h Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
CGameState.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CGameState.h Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
CGameStateFwd.h
CGeneralTextHandler.cpp Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
CGeneralTextHandler.h Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
CHeroHandler.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CHeroHandler.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CMakeLists.txt Fix build system 2023-01-18 02:02:32 +04:00
CModHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
CModHandler.h Add configurable damage and defense parameters 2023-01-05 17:31:30 +02:00
CondSh.h Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h
CPathfinder.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
CPathfinder.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CPlayerState.cpp
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Fixed several more cases of incorrect scope for identifiers resolving 2022-12-21 23:02:19 +04:00
CSkillHandler.h
CSoundBase.h Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
CStack.cpp Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
CStack.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Native terrain is now required for faction, opt-out with value "none" 2023-01-17 22:59:14 +02:00
CTownHandler.h Removed default native terrains - breaks neutral faction 2023-01-10 20:08:07 +02:00
EnetService.cpp Some code changes 2023-01-18 20:09:19 +04:00
EnetService.h Some code changes 2023-01-18 20:09:19 +04:00
FunctionList.h
GameConstants.cpp Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
GameConstants.h Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
HeroBonus.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
HeroBonus.h Merge pull request #1409 from IvanSavenko/translate_terrain 2023-01-18 00:12:31 +02:00
IBonusTypeHandler.h
IGameCallback.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
IGameCallback.h Fix code formatting 2022-12-30 15:51:13 +01:00
IGameEventsReceiver.h Implemented teleportation animation effect 2022-12-18 18:26:43 +02:00
IHandlerBase.cpp Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
IHandlerBase.h Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
int3.h Revert uninteded change 2022-12-26 14:48:13 +02:00
Interprocess.h
JsonDetail.cpp Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
JsonDetail.h
JsonNode.cpp Remove assert which may not always be true 2023-01-09 23:22:59 +02:00
JsonNode.h Fixed meta field handling in JsonUtils::inherit function, removed 2022-11-30 17:38:53 +02:00
LoadProgress.cpp Some code changes 2023-01-18 20:09:19 +04:00
LoadProgress.h
LogicalExpression.cpp Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
LogicalExpression.h
NetPacks.h Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
NetPacksBase.h Exploded mines now send ACTIVATE flag to client to play effect 2022-12-17 19:37:00 +02:00
NetPacksLib.cpp Replaced Terrain::BORDER and WRONG with NONE 2023-01-10 20:09:09 +02:00
NetPacksLobby.h
ObstacleHandler.cpp Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
ObstacleHandler.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
PathfinderUtil.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
RiverHandler.h Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
RoadHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
RoadHandler.h Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
ScopeGuard.h
ScriptHandler.cpp Fix tests + scripting compilation on gcc 2023-01-05 17:42:33 +02:00
ScriptHandler.h
StartInfo.cpp
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
TerrainHandler.h Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
UnlockGuard.h
vcmi_endian.h fix typo 2023-01-08 01:33:26 +02:00
VCMI_lib.cbp
VCMI_Lib.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
VCMI_Lib.h Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp merge with vcmi/develop 2023-01-11 16:47:53 +02:00
VCMIDirs.h editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00