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abilities
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battle
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Merge pull request #1409 from IvanSavenko/translate_terrain
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2023-01-18 00:12:31 +02:00 |
events
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vstd::unique -> std::unique
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2022-12-07 23:36:20 +02:00 |
filesystem
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Merged vcmi/beta with vcmi/develop
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2023-01-15 17:46:42 +02:00 |
logging
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Formatting: space -> tabs
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2023-01-09 18:34:37 +02:00 |
mapObjects
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Merge with vcmi/develop
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2023-01-17 23:02:25 +02:00 |
mapping
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
minizip
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Fixed some of the warnings detected by CI run
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2022-12-08 23:20:42 +02:00 |
registerTypes
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
rmg
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Cleared up formatting
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2023-01-17 22:58:22 +02:00 |
serializer
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Some code changes
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2023-01-18 20:09:19 +04:00 |
spells
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Merge pull request #1229 from IvanSavenko/battle_improvements
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2023-01-09 22:07:13 +02:00 |
vstd
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AI_Base.h
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BattleFieldHandler.cpp
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BattleFieldHandler.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CAndroidVMHelper.cpp
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Update android JNI bindings
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2023-01-07 09:26:01 +02:00 |
CAndroidVMHelper.h
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Update android JNI bindings
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2023-01-07 09:26:01 +02:00 |
CArtHandler.cpp
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swap contitutient
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2023-01-11 13:17:33 +02:00 |
CArtHandler.h
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swap contitutient
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2023-01-11 13:17:33 +02:00 |
CBonusTypeHandler.cpp
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CBonusTypeHandler.h
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CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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Allow ingame console to use clientside commands and print output
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2023-01-06 21:01:54 +01:00 |
CConsoleHandler.h
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Fix indent
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2023-01-16 00:37:18 +01:00 |
CCreatureHandler.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
CCreatureHandler.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CCreatureSet.cpp
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Merge remote-tracking branch 'vcmi/develop' into warnings_fix
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2022-12-23 14:40:45 +02:00 |
CCreatureSet.h
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CGameInfoCallback.cpp
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CGameInfoCallback.h
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Renamed getUpgradeInfo -> fillUpgradeInfo
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2022-12-25 14:03:43 +02:00 |
CGameInterface.cpp
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Merge with vcmi/develop branch
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2022-12-30 00:52:23 +02:00 |
CGameInterface.h
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Merge with vcmi/develop branch
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2022-12-30 00:52:23 +02:00 |
CGameState.cpp
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CGameState.h
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Renamed getUpgradeInfo -> fillUpgradeInfo
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2022-12-25 14:03:43 +02:00 |
CGameStateFwd.h
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CGeneralTextHandler.cpp
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Merge with vcmi/develop
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2023-01-17 23:02:25 +02:00 |
CGeneralTextHandler.h
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
CHeroHandler.cpp
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CHeroHandler.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CMakeLists.txt
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Fix build system
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2023-01-18 02:02:32 +04:00 |
CModHandler.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
CModHandler.h
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Add configurable damage and defense parameters
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2023-01-05 17:31:30 +02:00 |
CondSh.h
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Introduced animation phases for beter ordering of visuals in battles
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2022-12-13 21:31:49 +02:00 |
ConstTransitivePtr.h
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CPathfinder.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
CPathfinder.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CPlayerState.cpp
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CPlayerState.h
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CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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Fixed several more cases of incorrect scope for identifiers resolving
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2022-12-21 23:02:19 +04:00 |
CSkillHandler.h
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CSoundBase.h
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Fix for missing Death Blow sound
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2022-12-25 20:11:22 +02:00 |
CStack.cpp
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Terrain/Road/River handler are now in compileable state
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2023-01-10 00:01:35 +02:00 |
CStack.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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CTownHandler.cpp
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Native terrain is now required for faction, opt-out with value "none"
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2023-01-17 22:59:14 +02:00 |
CTownHandler.h
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Removed default native terrains - breaks neutral faction
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2023-01-10 20:08:07 +02:00 |
EnetService.cpp
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Some code changes
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2023-01-18 20:09:19 +04:00 |
EnetService.h
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Some code changes
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2023-01-18 20:09:19 +04:00 |
FunctionList.h
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GameConstants.cpp
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Merge remote-tracking branch 'vcmi/develop' into battle_improvements
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2022-12-23 14:51:34 +02:00 |
GameConstants.h
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Merge with vcmi/develop
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2023-01-17 23:02:25 +02:00 |
HeroBonus.cpp
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
HeroBonus.h
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Merge pull request #1409 from IvanSavenko/translate_terrain
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2023-01-18 00:12:31 +02:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
IGameCallback.h
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Fix code formatting
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2022-12-30 15:51:13 +01:00 |
IGameEventsReceiver.h
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Implemented teleportation animation effect
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2022-12-18 18:26:43 +02:00 |
IHandlerBase.cpp
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Added common method to get names of hardcoded mod scopes
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2022-12-07 15:18:19 +02:00 |
IHandlerBase.h
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Added common method to get names of hardcoded mod scopes
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2022-12-07 15:18:19 +02:00 |
int3.h
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Revert uninteded change
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2022-12-26 14:48:13 +02:00 |
Interprocess.h
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JsonDetail.cpp
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Added common method to get names of hardcoded mod scopes
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2022-12-07 15:18:19 +02:00 |
JsonDetail.h
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JsonNode.cpp
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Remove assert which may not always be true
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2023-01-09 23:22:59 +02:00 |
JsonNode.h
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Fixed meta field handling in JsonUtils::inherit function, removed
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2022-11-30 17:38:53 +02:00 |
LoadProgress.cpp
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Some code changes
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2023-01-18 20:09:19 +04:00 |
LoadProgress.h
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LogicalExpression.cpp
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Introduced string identifiers for H3 texts, still WIP
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2023-01-01 14:56:44 +02:00 |
LogicalExpression.h
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NetPacks.h
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Merge pull request #1229 from IvanSavenko/battle_improvements
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2023-01-09 22:07:13 +02:00 |
NetPacksBase.h
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Exploded mines now send ACTIVATE flag to client to play effect
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2022-12-17 19:37:00 +02:00 |
NetPacksLib.cpp
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Replaced Terrain::BORDER and WRONG with NONE
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2023-01-10 20:09:09 +02:00 |
NetPacksLobby.h
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ObstacleHandler.cpp
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Terrain/Road/River handler are now in compileable state
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2023-01-10 00:01:35 +02:00 |
ObstacleHandler.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
PathfinderUtil.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
ResourceSet.cpp
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ResourceSet.h
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RiverHandler.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
RiverHandler.h
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
RoadHandler.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
RoadHandler.h
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
ScopeGuard.h
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ScriptHandler.cpp
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Fix tests + scripting compilation on gcc
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2023-01-05 17:42:33 +02:00 |
ScriptHandler.h
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StartInfo.cpp
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StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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TerrainHandler.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
TerrainHandler.h
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
UnlockGuard.h
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vcmi_endian.h
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fix typo
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2023-01-08 01:33:26 +02:00 |
VCMI_lib.cbp
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VCMI_Lib.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
VCMI_Lib.h
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
VCMI_lib.vcxproj
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VCMI_lib.vcxproj.filters
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VCMIDirs.cpp
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merge with vcmi/develop
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2023-01-11 16:47:53 +02:00 |
VCMIDirs.h
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editorPath -> mapEditorPath
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2022-12-28 17:59:16 +02:00 |