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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-05 15:05:40 +02:00
JakubK 09cd4c072a Defect:
In fullscreen mode, when the adventure window size does not fill the entire monitor (leaving black bars on each side), mouse movement is ignored in these areas. This results in difficulty scrolling the map in fullscreen mode, since you have to be exactly within [0,15] of the edge of the adventure window.

Fix:
Have the adventure map element, CAdvMapInt, subscribe to all mouse move events by setting the `strongInterest` bool to true. This will extend the scroll region to [min, 15], eliminating the dead mouse move space on the side of the window.

Notes:
Impacts adventure window mouse move event handling. Manually validated the scrolling the map now works without having to precisely aim for the edge of the window.
2019-12-26 10:10:39 -08:00
2019-07-02 21:01:01 +02:00
2019-12-26 10:10:39 -08:00
2018-10-29 16:30:50 +01:00
2019-07-30 11:00:44 +02:00
2018-05-26 16:19:23 +03:00
2019-01-17 10:50:56 +03:00
2019-01-17 10:50:56 +03:00
2019-03-28 16:56:51 +03:00
2019-05-26 17:55:22 +02:00
2019-03-23 18:40:01 +01:00
2018-10-29 16:30:50 +01:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2019 VCMI Team (check AUTHORS file for the contributors list)

Description
Open-source engine for Heroes of Might and Magic III
Readme 138 MiB
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