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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
JakubK 09cd4c072a Defect:
In fullscreen mode, when the adventure window size does not fill the entire monitor (leaving black bars on each side), mouse movement is ignored in these areas. This results in difficulty scrolling the map in fullscreen mode, since you have to be exactly within [0,15] of the edge of the adventure window.

Fix:
Have the adventure map element, CAdvMapInt, subscribe to all mouse move events by setting the `strongInterest` bool to true. This will extend the scroll region to [min, 15], eliminating the dead mouse move space on the side of the window.

Notes:
Impacts adventure window mouse move event handling. Manually validated the scrolling the map now works without having to precisely aim for the edge of the window.
2019-12-26 10:10:39 -08:00
..
battle Merge pull request #595 from dydzio0614/BattleConsoleButtons 2019-05-21 10:05:01 +03:00
gui Stabilize vcmi (#488) 2018-08-26 19:09:56 +03:00
icons Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
lobby Optimize button responsiveness during pregame options 2019-04-20 18:26:54 +02:00
mainmenu Fixed single map victory crash 2019-03-29 22:01:51 +01:00
widgets Revert old statusbar hackfix 2019-06-06 22:56:14 +02:00
windows Defect: 2019-12-26 10:10:39 -08:00
CBitmapHandler.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CBitmapHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CGameInfo.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CGameInfo.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
Client.cpp VCAI performance improvements 2019-01-17 10:50:56 +03:00
Client.h VCAI performance improvements 2019-01-17 10:50:56 +03:00
CMakeLists.txt CMake more transitive 2019-03-28 16:56:51 +03:00
CMessage.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CMessage.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CMT.cpp Add proper thread synchronization for campaigns 2019-03-30 00:28:33 +01:00
CMT.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMusicHandler.cpp CSoundHandler: fix "unmutable" game (#588) 2019-05-07 06:30:44 +03:00
CMusicHandler.h Code style: remove void from constructors without arguments 2018-01-13 11:51:47 +03:00
CPlayerInterface.cpp Fix all common victory/defeat crashes 2019-06-08 16:59:04 +02:00
CPlayerInterface.h Fix no player interface swap on being attacked 2019-05-04 10:07:52 +03:00
CreatureCostBox.cpp Prevent shadowing of function arguments by local vars 2018-10-29 16:56:14 +01:00
CreatureCostBox.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CServerHandler.cpp Fix wrong savefiles shown while playing Hotseat Mode (#585) 2019-05-04 16:56:17 +03:00
CServerHandler.h Add proper thread synchronization for campaigns 2019-03-30 00:28:33 +01:00
CVideoHandler.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CVideoHandler.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
DPIaware.manifest
Graphics.cpp Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
Graphics.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
mapHandler.cpp Re-fix map hero movement speed, was too fast on land 2019-05-26 17:11:57 +02:00
mapHandler.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
NetPacksClient.cpp Allow AI to be aware of invisible heroes deletion 2018-11-02 16:35:25 +01:00
NetPacksLobbyClient.cpp Remove empty branch from LobbyClientConnected::applyOnLobbyScreen (#507) 2018-10-30 04:59:02 +03:00
resource.h
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLRWwrapper.cpp copyright stuff 2016-01-31 11:13:56 +01:00
SDLRWwrapper.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp [C::B] Switched to boost shared linkage 2019-05-30 20:55:40 +03:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj Update VS files to 2019, partially fix test project 2019-06-09 17:28:55 +02:00
VCMI_client.vcxproj.filters Update project files to match vcmi code changes 2018-07-06 18:52:51 +02:00
vcmi.ico