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Open-source engine for Heroes of Might and Magic III
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AlexVinS 0efb6e2890 Use scaling
(*) into - fullscreen
(*) spellbook - no scaling
2014-07-08 18:20:22 +04:00
AI Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
client Use scaling 2014-07-08 18:20:22 +04:00
cmake_modules CMake/SDL2: add ability to find SDL2 without pkg-config 2014-07-05 21:47:03 +03:00
config Merge remote-tracking branch 'remotes/origin/develop' into SDL2 2014-07-02 22:42:10 +04:00
debian Debian/Ubuntu builds will use SDL1.2 2014-07-07 09:16:28 +03:00
editor - Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required 2014-02-05 20:25:36 +00:00
launcher Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
lib Source ID from bonusing objects is not object index but object type. Fixes at least partially #1822 2014-07-07 08:29:07 +03:00
Mods Updated WoG files to 0.96 2014-07-02 20:57:57 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm Some preparation towards mantis #1743: 2014-03-17 19:51:07 +00:00
scripting/erm Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-27 18:26:43 +02:00
server Merge branch 'develop' into SDL2 2014-07-02 17:15:12 +04:00
test +More build target to support both SDL1 and SDL2 builds 2014-06-13 07:55:48 +04:00
.gitignore - random number generation refactoring 2014-04-10 19:22:32 +02:00
AUTHORS Added myself 2014-04-27 13:40:30 +04:00
CCallback.cpp Cleanup: 2014-06-05 20:26:50 +03:00
CCallback.h One more fix for MVS compilation 2014-04-24 21:09:27 +02:00
ChangeLog Uploading misc tweaks. 2014-07-01 07:07:40 +02:00
CMakeLists.txt CMake/SDL2: add ability to find SDL2 without pkg-config 2014-07-05 21:47:03 +03:00
Global.h Fixed compilation with gcc 4.7 2014-07-07 11:02:55 +03:00
license.txt
README.linux - (linux) XDG filesystem support 2014-03-04 14:51:10 +00:00
README.md Renamed readme to readme.md to enable formatting in github UI 2014-06-26 21:23:00 +03:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace [c::b] configure Test project dependencies 2014-04-30 22:09:26 +04:00
vcmibuilder Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project is released under GPL version 2 or later

Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)