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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00
vcmi/lib/spells
AlexVinS 10318a3da3 Intoduce PASSIVE_CASTING mode for opening battle spells
* now at least one "caster" object is present
2015-09-29 17:26:39 +03:00
..
AdventureSpellMechanics.cpp fix mantiss 0002147 2015-04-13 16:48:46 +03:00
AdventureSpellMechanics.h Fix 0001331 2015-04-13 06:12:23 +03:00
BattleSpellMechanics.cpp Intoduce PASSIVE_CASTING mode for opening battle spells 2015-09-29 17:26:39 +03:00
BattleSpellMechanics.h Centralize creature spell bonuses handling 2015-09-29 17:26:35 +03:00
CDefaultSpellMechanics.cpp Intoduce PASSIVE_CASTING mode for opening battle spells 2015-09-29 17:26:39 +03:00
CDefaultSpellMechanics.h Factored out CDefaultSpellMechanics::battleCast 2015-09-29 17:26:36 +03:00
CreatureSpellMechanics.cpp Centralize creature spell bonuses handling 2015-09-29 17:26:35 +03:00
CreatureSpellMechanics.h
CSpellHandler.cpp Intoduce PASSIVE_CASTING mode for opening battle spells 2015-09-29 17:26:39 +03:00
CSpellHandler.h Centralize creature spell bonuses handling 2015-09-29 17:26:35 +03:00
ISpellMechanics.cpp The only usage of secHero cast parameter is mana channeling - better to get it OTF 2015-09-29 17:26:33 +03:00
ISpellMechanics.h The only usage of secHero cast parameter is mana channeling - better to get it OTF 2015-09-29 17:26:33 +03:00
Magic.h Initial experiments on hero & creature casting unification 2015-09-12 21:09:44 +03:00
SpellMechanics.h Added missing files. 2015-03-10 18:32:05 +01:00
ViewSpellInt.cpp
ViewSpellInt.h