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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov 1110dd27d1 Launcher: use QDesktopWidget to get display list instead of SDL2
First of all SDL2 trying to use dbus and this conflict with Qt. Check mantis#2704.
And there no reason to use SDL2 in launcher when Qt can do the same thing as well.
2017-08-24 04:55:44 +03:00
AI Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
CI Travis CI: improve package name generation script 2017-08-17 12:01:03 +03:00
client Client: change intro video position 2017-08-24 03:29:37 +03:00
cmake_modules CMake: structure changes and other small improvements 2017-08-16 16:10:08 +03:00
config Fixed http://bugs.vcmi.eu/view.php?id=2730 by Anubis (#361) 2017-08-03 09:03:55 +03:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
launcher Launcher: use QDesktopWidget to get display list instead of SDL2 2017-08-24 04:55:44 +03:00
lib Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Use multi-core compile by default, fix VCMI_client path 2017-08-19 13:27:24 +02:00
server Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
test Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
.gitignore Add new recommended path to gitignore 2017-08-19 13:10:52 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Tests improvement 2017-07-19 17:04:57 +02:00
AUTHORS Show correct quantity of guards of dwelling, fixes #2502 (#356) 2017-07-26 00:00:29 +03:00
CCallback.cpp Logging cleanup 2017-08-10 21:59:55 +03:00
CCallback.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ChangeLog Update ChangeLog 2017-07-08 12:04:18 +02:00
CMakeLists.txt CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Fix CMake MSVS build problem (#366) 2017-08-18 23:11:11 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.md AppVeyor: add status badge README.md 2017-07-04 04:08:13 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS14.sln Update visual studio sln (#365) 2017-08-16 23:56:38 +03:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)