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Open-source engine for Heroes of Might and Magic III
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mateuszb 124e768a99 * added missing movement arrows (advmap interface)
* corrected centering on hero's position
* merged terrainRect and terrainRectSmooth
2009-02-02 13:05:19 +00:00
aclocal/m4 Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
AI AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
client * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
config * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) 2009-01-09 13:03:47 +00:00
hch * added missing movement arrows (advmap interface) 2009-02-02 13:05:19 +00:00
lib * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
server * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
aclocal.m4 AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
AdventureMapButton.cpp * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
AdventureMapButton.h unified guardians names 2008-12-26 01:46:53 +00:00
AI_Base.h unified guardians names 2008-12-26 01:46:53 +00:00
AUTHORS * fixed crashbug on savegame choice when no savegames were available 2009-01-24 22:17:49 +00:00
CAdvmapInterface.cpp * added missing movement arrows (advmap interface) 2009-02-02 13:05:19 +00:00
CAdvmapInterface.h * saving and resuming games should work! 2009-01-12 20:05:56 +00:00
CBattleInterface.cpp * creature info window contains info about modified speed 2009-01-30 14:36:26 +00:00
CBattleInterface.h * more developed battle console (spell destination select info, shoot info, move/fly info) 2009-01-29 18:07:31 +00:00
CCallback.cpp * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
CCallback.h unified guardians names 2008-12-26 01:46:53 +00:00
CCastleInterface.cpp Some old issued reported by Zamolxis [creatures cards an fort screen improvements. 2009-01-22 17:30:15 +00:00
CCastleInterface.h Some old issued reported by Zamolxis [creatures cards an fort screen improvements. 2009-01-22 17:30:15 +00:00
CConsoleHandler.cpp * added heroes pool for heroes available for hiring 2008-10-26 20:58:34 +00:00
CConsoleHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
CCursorHandler.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CCursorHandler.h unified guardians names 2008-12-26 01:46:53 +00:00
CGameInfo.cpp * save/load partially working 2009-01-10 22:08:18 +00:00
CGameInfo.h * save/load partially working 2009-01-10 22:08:18 +00:00
CGameInterface.cpp AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
CGameInterface.h unified guardians names 2008-12-26 01:46:53 +00:00
CGameState.cpp * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
CGameState.h * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
ChangeLog * improved "WAIT" handling 2009-01-25 22:56:37 +00:00
CHeroWindow.cpp * save/load partially working 2009-01-10 22:08:18 +00:00
CHeroWindow.h unified guardians names 2008-12-26 01:46:53 +00:00
CMessage.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CMessage.h unified guardians names 2008-12-26 01:46:53 +00:00
CMT.cpp * fixed crash on loading maps with hero placeholder 2009-02-01 20:31:41 +00:00
config.h.in AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
configure.ac AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
CPathfinder.cpp * corrected indentation 2008-12-23 13:59:03 +00:00
CPathfinder.h unified guardians names 2008-12-26 01:46:53 +00:00
CPlayerInterface.cpp * added missing movement arrows (advmap interface) 2009-02-02 13:05:19 +00:00
CPlayerInterface.h Some old issued reported by Zamolxis [creatures cards an fort screen improvements. 2009-01-22 17:30:15 +00:00
CPreGame.cpp * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
CPreGame.h * added support for serialization arrays of non-primitive types 2009-01-25 16:19:34 +00:00
CThreadHelper.cpp Missing files 2008-08-06 13:18:28 +00:00
CThreadHelper.h unified guardians names 2008-12-26 01:46:53 +00:00
global.h * fixed crash on loading maps with hero placeholder 2009-02-01 20:31:41 +00:00
h3m.txt * right click popups in towns 2008-03-06 18:54:35 +00:00
int3.h unified guardians names 2008-12-26 01:46:53 +00:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
Makefile Standard GCC Makefile for AmigaOS4 (Linux/Macosx) 2008-07-17 07:20:56 +00:00
Makefile.am AI dynamic library load in linux. Autoconf/automake project updated, to recompile use autoreconf -f -i; automake; ./configure 2009-01-31 02:36:44 +00:00
map.cpp Fixed save/load maps with removed objects. Fixed spell scroll handling (really). 2009-02-01 23:56:45 +00:00
map.h Fixed save/load maps with removed objects. Fixed spell scroll handling (really). 2009-02-01 23:56:45 +00:00
mapHandler.cpp * added missing movement arrows (advmap interface) 2009-02-02 13:05:19 +00:00
mapHandler.h * added missing movement arrows (advmap interface) 2009-02-02 13:05:19 +00:00
NEWS Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
nodrze.h corrected that missclick! hope so 2008-12-26 01:15:47 +00:00
README Autoconf/automake scripts to easy building. 2008-08-04 09:33:08 +00:00
readme.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
SDL_Extensions.cpp *small fixes for issues introduced in previous revision (or older, I'm not sure) 2009-01-09 18:12:36 +00:00
SDL_Extensions.h * experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test) 2009-01-09 13:03:47 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
StartInfo.h * further fight with hanged scroll tab 2009-02-01 14:11:41 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h unified guardians names 2008-12-26 01:46:53 +00:00
tchar_amigaos4.h Very little changes to compile under linux and other unix-like OS. Added autoconf/automake scripts to easy compile on all unix-like OS(try autoconf; automake --add-missing;./configure) 2008-07-20 10:32:36 +00:00
timeHandler.h unified guardians names 2008-12-26 01:46:53 +00:00

    Copyright (C) 2007-2009  VCMI Team

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.