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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/client
2011-02-06 17:37:51 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
AdventureMapButton.h Early changes towards MP support. 2010-10-24 11:35:14 +00:00
CAdvmapInterface.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CAdvmapInterface.h Partially functional artifact screen. 2011-01-06 20:00:19 +00:00
CAnimation.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CAnimation.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CBattleInterface.cpp * more or less fixed spells 2011-01-20 19:57:12 +00:00
CBattleInterface.h * minor refactoring 2011-01-09 17:41:46 +00:00
CBitmapHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CBitmapHandler.h * minor changes 2010-08-17 14:58:13 +00:00
CCastleInterface.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CCastleInterface.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CConfigHandler.cpp - New animation system: 2010-10-18 15:08:59 +00:00
CConfigHandler.h * partially done support for resolutions smaller than 800x600 by screen scrolling 2010-08-23 15:16:40 +00:00
CCreatureAnimation.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CCreatureAnimation.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CCursorHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CDefHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CHeroWindow.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CHeroWindow.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CKingdomInterface.cpp Compile fix for previous commit. 2011-02-06 17:37:51 +00:00
CKingdomInterface.h Merged changes from trunk. 2011-01-15 02:35:46 +00:00
Client.cpp Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
Client.h * a bit better stack reversing 2011-01-20 17:25:15 +00:00
CMessage.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMessage.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMT.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp Various fixes, mainly around garrisons. 2011-02-05 13:39:10 +00:00
CPlayerInterface.h Partially redone combined artifacts. 2011-01-22 03:43:20 +00:00
CPreGame.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CPreGame.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
CSndHandler.cpp Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CSndHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp Merged Ivan's changes in trunk ( r1918 ) 2011-01-15 20:07:16 +00:00
CSpellWindow.h * Town portal implemented 2010-08-04 13:41:01 +00:00
CVideoHandler.cpp Merged changes from trunk. 2011-01-15 02:35:46 +00:00
CVideoHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
Graphics.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
GUIBase.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
GUIBase.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
GUIClasses.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
GUIClasses.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.am - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
mapHandler.cpp * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
mapHandler.h Const-transitiveness of CGI almost reached 2010-12-20 13:04:24 +00:00
NetPacksClient.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
SDL_Extensions.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Compile fix + minor changes. 2010-08-17 15:16:08 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00