1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
Ivan Savenko 16b72ee89b minor:
- siege tower shooters use string ID's
- cmake will install vcmibuilder with correct permissions
- vcmibuilder will not extract outdated config files from core.zip
2012-12-10 20:08:00 +00:00
..
Filesystem * Map size can be any integer value * Changed new_*; to new_*(); for zero-parameter c-tors (=code convention; stack allocated objects without parantheses as ever to avoid c++ most vexing parse) 2012-11-13 18:01:31 +00:00
Map - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
RMG Compile fix. Keep StdInc consistent. 2012-11-21 09:13:33 +00:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleHex.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleState.cpp - Hopefully fixed #1103 2012-11-14 14:27:18 +00:00
BattleState.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
CArtHandler.cpp - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
CArtHandler.h Parsing for new artifact format: http://wiki.vcmi.eu/index.php?title=Artifact_Format 2012-12-10 13:55:54 +00:00
CBattleCallback.cpp - Support for "Enchanted" WoG ability. 2012-12-01 18:30:03 +00:00
CBattleCallback.h Fixed #1130. 2012-11-29 15:02:55 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CConfigHandler.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CConsoleHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp Moved artifact-related text to CArtifact class. 2012-12-06 19:03:47 +00:00
CCreatureHandler.h - generic string ID -> numeric ID resolution system 2012-12-03 16:00:17 +00:00
CCreatureSet.cpp - Support for "Enchanted" WoG ability. 2012-12-01 18:30:03 +00:00
CCreatureSet.h * campaign against magic numbers 2012-09-23 18:01:04 +00:00
CDefObjInfoHandler.cpp - adventure map defs are now part of town config. Should be the last part 2012-10-05 19:57:28 +00:00
CDefObjInfoHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CGameInterface.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CGameInterface.h * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 2012-09-29 10:59:43 +00:00
CGameState.cpp Moved artifact-related text to CArtifact class. 2012-12-06 19:03:47 +00:00
CGameState.h * much better callback function declaration (previous version inspired me to write a new coding guideline) 2012-11-14 21:19:32 +00:00
CGeneralTextHandler.cpp Moved artifact-related text to CArtifact class. 2012-12-06 19:03:47 +00:00
CGeneralTextHandler.h Moved artifact-related text to CArtifact class. 2012-12-06 19:03:47 +00:00
CHeroHandler.cpp - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
CHeroHandler.h - generic string ID -> numeric ID resolution system 2012-12-03 16:00:17 +00:00
CLogger.cpp
CLogger.h
CMakeLists.txt Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CModHandler.cpp - generic string ID -> numeric ID resolution system 2012-12-03 16:00:17 +00:00
CModHandler.h - generic string ID -> numeric ID resolution system 2012-12-03 16:00:17 +00:00
CObjectHandler.cpp Moved artifact-related text to CArtifact class. 2012-12-06 19:03:47 +00:00
CObjectHandler.h Quests now handled by pointers again, this time without bugs. 2012-10-03 14:49:29 +00:00
CObstacleInstance.cpp - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CObstacleInstance.h - moved ParseBonus to JsonNode.cpp (linkage errors) 2012-07-19 18:52:44 +00:00
CondSh.h
Connection.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
Connection.h - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
ConstTransitivePtr.h
CScriptingModule.h
CSpellHandler.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
CSpellHandler.h Implemented spell countering. 2012-09-13 23:41:03 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h
CTownHandler.cpp minor: 2012-12-10 20:08:00 +00:00
CTownHandler.h - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
GameConstants.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
HeroBonus.cpp * artifact bonuses are read from config file now 2012-10-03 18:11:19 +00:00
HeroBonus.h - Support for "Enchanted" WoG ability. 2012-12-01 18:30:03 +00:00
IGameCallback.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
IGameCallback.h * much better callback function declaration (previous version inspired me to write a new coding guideline) 2012-11-14 21:19:32 +00:00
IGameEventsReceiver.h
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h
JsonNode.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
JsonNode.h - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
Makefile.am autotools compile fix 2012-11-28 09:16:59 +00:00
NetPacks.h * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
NetPacksLib.cpp * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 2012-11-06 16:39:29 +00:00
RegisterTypes.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
ResourceSet.cpp Next part of town configuration: 2012-09-05 12:49:23 +00:00
ResourceSet.h * last revision reverted, mysterious bug 2012-09-24 18:52:30 +00:00
StartInfo.h - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
StdInc.cpp
StdInc.h
UnlockGuard.h
vcmi_endian.h * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
VCMI_Lib.cpp - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
VCMI_Lib.h first part of town configuration: 2012-09-02 10:33:41 +00:00
VCMI_lib.vcxproj Compile fix for last commit. 2012-12-01 07:17:55 +00:00
VCMIDirs.h