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CArmedInstance.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CArmedInstance.h
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CBank.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CBank.h
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CGHeroInstance.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CGHeroInstance.h
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CGHeroInstance: remove old struct
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2023-04-10 19:28:16 +03:00 |
CGMarket.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CGMarket.h
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CGPandoraBox.cpp
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Backpack limit part4 (Using cheats, buying)
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2023-03-21 12:14:33 +02:00 |
CGPandoraBox.h
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CGTownInstance.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CGTownInstance.h
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Fix crash with cutting random town
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2023-04-02 14:06:16 +04:00 |
CObjectClassesHandler.cpp
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Distribute limited objects evenly in zones with matching terrain
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2023-03-27 09:09:58 +02:00 |
CObjectClassesHandler.h
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Distribute limited objects evenly in zones with matching terrain
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2023-03-27 09:09:58 +02:00 |
CObjectHandler.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CObjectHandler.h
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CommonConstructors.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CommonConstructors.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CQuest.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CQuest.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CRewardableConstructor.cpp
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Rewardables will use per-object name, if available
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2023-03-30 22:29:58 +03:00 |
CRewardableConstructor.h
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Rewardables will use per-object name, if available
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2023-03-30 22:29:58 +03:00 |
CRewardableObject.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
CRewardableObject.h
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JsonRandom.cpp
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Fixes from code review
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2023-04-09 23:00:20 +04:00 |
JsonRandom.h
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HeroBonus: add CreatureLevelLimiter
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2023-04-10 19:28:16 +03:00 |
MapObjects.h
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MiscObjects.cpp
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
MiscObjects.h
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vcmi: massive refactoring v1
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2023-04-05 22:33:12 +03:00 |
ObjectTemplate.cpp
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ObjectTemplate.h
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Use the most suitable template for object
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2023-03-28 17:53:08 +02:00 |