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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/config
DjWarmonger 1807a8a536 - Bonus subtype will now be resolved using string identifiers.
- Registered secondary skills and resource names in identifier pool
2012-12-26 09:46:09 +00:00
..
creatures [config] small cleanup 2012-12-23 23:17:33 +00:00
factions - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
artifacts.json - Bonus subtype will now be resolved using string identifiers. 2012-12-26 09:46:09 +00:00
bankconfig.json - Fixed #1032 2012-11-14 15:26:33 +00:00
battles_graphics.json - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
battleStartpos.json * servers will not allow using out-of-range slots ( #1061 ) 2012-08-30 16:01:19 +00:00
bonusnames.json - Support for "Enchanted" WoG ability. 2012-12-01 18:30:03 +00:00
buildings5.json Created buildings5.json from buildings5.txt. 2011-09-03 20:45:27 +00:00
campaign_regions.json - fixed crash on opening spellbook during enemy turn 2012-01-19 14:33:22 +00:00
commanders.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
defaultMods.json Next part of town configuration: 2012-09-05 12:49:23 +00:00
defaultSettings.json * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 2012-11-11 12:23:31 +00:00
dwellings.json Fixed malformed json file. 2011-09-03 16:14:31 +00:00
ERMU_to_picture.json Convert ERMU_to_picture.txt into ERMU_to_picture.json. 2011-08-31 23:27:33 +00:00
filesystem.json multiple changes in config system, breaks existing mods. See upcoming post on forums. 2012-12-12 11:13:57 +00:00
fonts.json - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
gameConfig.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
heroClasses.json - support for new heroes and hero classes 2012-12-16 13:47:53 +00:00
heroes.json - fixed empty tavern in new towns 2012-12-17 12:55:29 +00:00
mainmenu.json - basic loading screen, no progress bar 2012-12-17 18:01:17 +00:00
NEUTRAL.PAL Added palette colors for neutral "player" (Thx to Dru). Support for using them via blueToPlayersAdv(surface, 255). 2009-06-30 15:36:12 +00:00
obstacles.json Rewritten battle obstacles. New file for lib: CObstacleInstance.cpp. 2012-04-23 19:56:37 +00:00
resolutions.json Post-release version bump. 2012-06-01 21:31:41 +00:00
resources.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
sp_sounds.json - pregame will use same resolution as main game 2012-05-18 17:35:46 +00:00
spell_info.json - string ID's for spells (not configurable due to hardcode) 2012-12-18 10:32:11 +00:00
startres.json Fxied #306 and #856. 2012-04-08 02:14:20 +00:00
terrains.json - merged minimap.json into terrains.json 2012-12-10 14:28:27 +00:00
threatlevel.txt Threat level texts are now stored in separate config file. 2011-02-07 14:39:17 +00:00