.. |
CArmedInstance.cpp
|
Reduce usage of pointers to VLC entities
|
2024-10-10 12:28:08 +00:00 |
CArmedInstance.h
|
|
|
CBank.cpp
|
Replace pointer with reference in pack apply functions
|
2024-10-07 14:59:46 +00:00 |
CBank.h
|
blockingDialog functions: the answer parameter can be negative
|
2024-08-09 00:28:28 +02:00 |
CGCreature.cpp
|
Reduce usage of pointers to VLC entities
|
2024-10-10 12:28:08 +00:00 |
CGCreature.h
|
Reduce usage of pointers to VLC entities
|
2024-10-10 12:28:08 +00:00 |
CGDwelling.cpp
|
Reduce usage of pointers to VLC entities
|
2024-10-10 12:28:08 +00:00 |
CGDwelling.h
|
All objects that can be owned by player now implement IOwnableObject
|
2024-08-28 12:51:28 +00:00 |
CGHeroInstance.cpp
|
Fix initialization of hero type in map editor
|
2024-10-11 15:01:55 +00:00 |
CGHeroInstance.h
|
Reduce usage of pointers to VLC entities
|
2024-10-10 12:28:08 +00:00 |
CGMarket.cpp
|
Replace pointer with reference in pack apply functions
|
2024-10-07 14:59:46 +00:00 |
CGMarket.h
|
Removed save compatibility with 1.4
|
2024-08-29 18:51:53 +00:00 |
CGObjectInstance.cpp
|
Removed typeName and subtypeName properties from CGObjectInstance
|
2024-10-13 13:05:50 +00:00 |
CGObjectInstance.h
|
Removed typeName and subtypeName properties from CGObjectInstance
|
2024-10-13 13:05:50 +00:00 |
CGPandoraBox.cpp
|
Removed creatureBank flag from battle, battles now receive BattleLayout
|
2024-09-12 12:11:18 +00:00 |
CGPandoraBox.h
|
blockingDialog functions: the answer parameter can be negative
|
2024-08-09 00:28:28 +02:00 |
CGTownInstance.cpp
|
Reduce usage of pointers to VLC entities
|
2024-10-10 12:28:08 +00:00 |
CGTownInstance.h
|
Reduce usage of pointers to VLC entities
|
2024-10-10 12:28:08 +00:00 |
CObjectHandler.cpp
|
|
|
CObjectHandler.h
|
|
|
CompoundMapObjectID.h
|
Move CompoundMapObjectID to separate file
|
2024-09-14 08:55:28 +02:00 |
CQuest.cpp
|
Reduce usage of pointers to VLC entities
|
2024-10-10 12:28:08 +00:00 |
CQuest.h
|
blockingDialog functions: the answer parameter can be negative
|
2024-08-09 00:28:28 +02:00 |
CRewardableObject.cpp
|
Remove copy-pasted code in rewardable town building leading to hero not
|
2024-10-11 15:02:48 +00:00 |
CRewardableObject.h
|
Unify rewardable map object and town building code
|
2024-09-27 15:41:24 +00:00 |
IMarket.cpp
|
Remove marketModes as member
|
2024-08-27 14:07:00 +00:00 |
IMarket.h
|
Removed save compatibility with 1.4
|
2024-08-29 18:51:53 +00:00 |
IObjectInterface.cpp
|
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
|
2024-10-09 15:43:46 +00:00 |
IObjectInterface.h
|
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
|
2024-10-09 15:43:46 +00:00 |
IOwnableObject.h
|
All objects that can be owned by player now implement IOwnableObject
|
2024-08-28 12:51:28 +00:00 |
MapObjects.h
|
Converted all h3 banks to rewardable, remove most of hardcoded checks
|
2024-09-12 12:11:18 +00:00 |
MiscObjects.cpp
|
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
|
2024-10-09 15:43:46 +00:00 |
MiscObjects.h
|
Implement IOwnableObject interface for shipyard
|
2024-09-04 19:46:36 +00:00 |
ObjectTemplate.cpp
|
Move CompoundMapObjectID to separate file
|
2024-09-14 08:55:28 +02:00 |
ObjectTemplate.h
|
Move CompoundMapObjectID to separate file
|
2024-09-14 08:55:28 +02:00 |
ObstacleSetHandler.cpp
|
|
|
ObstacleSetHandler.h
|
|
|
TownBuildingInstance.cpp
|
Remove copy-pasted code in rewardable town building leading to hero not
|
2024-10-11 15:02:48 +00:00 |
TownBuildingInstance.h
|
Replaced most of accesses to CGObjectInstance::pos with anchorPoint()
|
2024-10-09 15:43:46 +00:00 |