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Open-source engine for Heroes of Might and Magic III
18f2eafde5
fixed possible nullptr dereference |
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AI | ||
client | ||
cmake_modules | ||
config | ||
debian | ||
editor | ||
launcher | ||
lib | ||
Mods | ||
osx | ||
rpm | ||
scripting/erm | ||
server | ||
test | ||
.gitignore | ||
AUTHORS | ||
CCallback.cpp | ||
CCallback.h | ||
ChangeLog | ||
CMakeLists.txt | ||
Global.h | ||
license.txt | ||
README | ||
README.linux | ||
VCMI_global_debug.props | ||
VCMI_global_release.props | ||
VCMI_global_user.props | ||
VCMI_global.props | ||
VCMI_VS10.sln | ||
VCMI_VS11.sln | ||
vcmi.workspace | ||
vcmibuilder | ||
vcmimanual.tex |
# VCMI Project VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files. ## Links * Homepage: http://vcmi.eu/ * Wiki: http://wiki.vcmi.eu/ * Forums: http://forum.vcmi.eu/ * Bugtracker: http://bugs.vcmi.eu/ ## Installation For installation of latest release see release announcement on http://vcmi.eu/ For building from source see project wiki at http://wiki.vcmi.eu/ ## Copyright and license VCMI Project is released under GPL version 2 or later Copyright (C) 2007-2014 VCMI Team (check AUTHORS file for the contributors list)