1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/mapping
Ivan Savenko d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed
- added minimize() method in logical expressions that will remove excessive elements
- replaced forEach() with morph() that allows replacing types in variant
2014-08-07 19:53:07 +03:00
..
CCampaignHandler.cpp Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CCampaignHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CMap.cpp Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
CMap.h Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
CMapEditManager.cpp Reduced usage of TerrainViewPattern constructor for faster map generation. 2014-07-24 20:36:52 +02:00
CMapEditManager.h Reduced usage of TerrainViewPattern constructor for faster map generation. 2014-07-24 20:36:52 +02:00
CMapInfo.cpp Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapInfo.h Compile fixes specific for VS 2012" 2013-07-02 15:23:32 +00:00
CMapService.cpp Data for campaign win/loss conditions. All campaigns should now have 2014-01-01 13:30:31 +00:00
CMapService.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00
MapFormatH3M.cpp Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
MapFormatH3M.h Cleanup: 2014-06-05 20:26:50 +03:00
MapFormatJson.cpp More fixes for map-specific crashes, fixes #1427 and #733 2014-02-09 12:10:02 +00:00
MapFormatJson.h Support for overriding victory/defeat conditions from h3m map or 2013-12-30 23:09:58 +00:00