.. |
vcmi_lib
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
BattleAction.h
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* next ubuntux's patch
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2009-04-16 11:14:13 +00:00 |
CGameState.cpp
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Reshaped some code responsible for hero list / paths.
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2009-06-11 17:21:06 +00:00 |
CGameState.h
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Reshaped some code responsible for hero list / paths.
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2009-06-11 17:21:06 +00:00 |
CondSh.h
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* next ubuntux's patch
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2009-04-16 11:14:13 +00:00 |
Connection.cpp
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* updated changelog
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2009-06-01 22:31:11 +00:00 |
Connection.h
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* updated changelog
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2009-06-01 22:31:11 +00:00 |
HeroBonus.h
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* enter can be used to open window with selected hero/town
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2009-05-30 16:00:26 +00:00 |
IGameCallback.cpp
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Build fixes for linux.
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2009-05-21 00:55:30 +00:00 |
IGameCallback.h
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* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
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2009-05-24 23:21:55 +00:00 |
Interprocess.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
Makefile.am
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Build fixes for linux.
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2009-05-21 00:55:30 +00:00 |
Makefile.in
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Build fixes for linux.
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2009-05-21 00:55:30 +00:00 |
map.cpp
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* removed redundant code for displaying map difficulty
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2009-06-10 19:44:09 +00:00 |
map.h
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Fixed init of playerInfo. Fixes crash during save game where not all 8 players are present.
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2009-05-29 03:53:53 +00:00 |
NetPacks.h
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applyGh is overloaded so don't make an empty body.
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2009-05-23 21:37:33 +00:00 |
NetPacksLib.cpp
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Made a few functions static or static inline.
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2009-05-23 22:57:39 +00:00 |
RegisterTypes.cpp
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Typo: cast is an irregular verb.
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2009-05-12 03:35:51 +00:00 |
RegisterTypes.h
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* further changes towards support for ranged spells
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2009-04-15 14:03:31 +00:00 |
StackFeature.h
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* enter can be used to open window with selected hero/town
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2009-05-30 16:00:26 +00:00 |
VCMI_lib.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
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* updated project files for MSVC
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2009-05-21 23:50:45 +00:00 |
VCMI_Lib.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
VCMI_lib.vcproj
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* VCMI won't try to calculate path when clicking terrain on the other map level then that of currently selected hero (caused hangs)
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2009-05-24 23:21:55 +00:00 |