.. |
battles
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PlayerState now stores all objects owned by player
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2024-08-28 12:51:27 +00:00 |
processors
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Difficulty-cheats
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2024-09-01 01:33:31 +02:00 |
queries
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
CGameHandler.cpp
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fix crash when computer player loses
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2024-08-30 11:28:56 +02:00 |
CGameHandler.h
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Move timed events to NewTurnProcessor
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2024-08-28 13:03:26 +00:00 |
CMakeLists.txt
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Moved most of daily income handling to a separate method
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2024-08-28 12:40:44 +00:00 |
CVCMIServer.cpp
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Significantly simplify packs applying
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2024-08-26 19:48:46 +00:00 |
CVCMIServer.h
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Extracted handling of type ID's from serializer into a separate class
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2024-08-26 19:48:46 +00:00 |
GlobalLobbyProcessor.cpp
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JsonNode constructors: Take fileName as argument
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2024-07-17 13:50:59 +02:00 |
GlobalLobbyProcessor.h
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Store and send mod list and game version for game rooms
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2024-04-23 17:15:59 +03:00 |
LobbyNetPackVisitors.h
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basic handicap support
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2024-07-25 00:28:01 +02:00 |
NetPacksLobbyServer.cpp
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basic handicap support
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2024-07-25 00:28:01 +02:00 |
NetPacksServer.cpp
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market->getObjInstanceID()
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2024-08-21 01:01:23 +03:00 |
ServerNetPackVisitors.h
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basic support for bank
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2024-08-04 15:44:57 +02:00 |
ServerSpellCastEnvironment.cpp
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New objects are now created and initialized on server and sent to client
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2024-07-16 13:13:39 +00:00 |
ServerSpellCastEnvironment.h
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New objects are now created and initialized on server and sent to client
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2024-07-16 13:13:39 +00:00 |
StdInc.cpp
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Fix: licenses, pragma guards, StdInc
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2024-03-29 07:48:52 +02:00 |
StdInc.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
TurnTimerHandler.cpp
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Unified handling of battle sides ID's
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2024-08-11 20:54:44 +00:00 |
TurnTimerHandler.h
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It is now possible to vote for simturns and turn timer changes
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2024-05-19 18:31:32 +00:00 |