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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/server
2023-11-13 16:27:15 +02:00
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battles Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
processors Relaxed ordering requirements - player can start turn even if players 2023-11-09 00:08:13 +02:00
queries fix test & fix build & suggested changes 2023-10-29 17:46:14 +02:00
CGameHandler.cpp Fix most of memleaks discovered by valgrind 2023-11-13 16:27:15 +02:00
CGameHandler.h ask assemble regression fixed 2023-11-08 21:59:55 +02:00
CMakeLists.txt Moved management of turn order into a new class 2023-08-24 23:34:33 +03:00
CVCMIServer.cpp Reorganized types registration code 2023-11-11 00:39:08 +02:00
CVCMIServer.h possibility to change name 2023-10-13 23:04:35 +02:00
LobbyNetPackVisitors.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
NetPacksLobbyServer.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
NetPacksServer.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
ServerNetPackVisitors.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
ServerSpellCastEnvironment.cpp move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
ServerSpellCastEnvironment.h Use optional instead of Json for queries 2023-09-26 13:42:20 +03:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
TurnTimerHandler.h Added support for concurrent battles to gamestate and server 2023-09-06 16:03:02 +03:00
VCMI_server.cbp
VCMI_server.vcxproj