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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/server
Ivan Savenko 65355925e9
Merge pull request #4595 from Laserlicht/cast_without_skip
Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
..
battles castSpellThisTurn to bool var 2024-09-18 21:24:27 +02:00
processors adjust town event handling after introducing 8th creature in town 2024-09-16 20:16:36 +02:00
queries Wait for queries generated by town building visit to end before visiting 2024-09-16 19:32:39 +00:00
CGameHandler.cpp Wait for queries generated by town building visit to end before visiting 2024-09-16 19:32:39 +00:00
CGameHandler.h Wait for queries generated by town building visit to end before visiting 2024-09-16 19:32:39 +00:00
CMakeLists.txt Move visit query to a separate class, remove no longer needed Cast.h 2024-09-04 14:32:36 +00:00
CVCMIServer.cpp Significantly simplify packs applying 2024-08-26 19:48:46 +00:00
CVCMIServer.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
GlobalLobbyProcessor.cpp JsonNode constructors: Take fileName as argument 2024-07-17 13:50:59 +02:00
GlobalLobbyProcessor.h Store and send mod list and game version for game rooms 2024-04-23 17:15:59 +03:00
LobbyNetPackVisitors.h basic handicap support 2024-07-25 00:28:01 +02:00
NetPacksLobbyServer.cpp basic handicap support 2024-07-25 00:28:01 +02:00
NetPacksServer.cpp Move visit query to a separate class, remove no longer needed Cast.h 2024-09-04 14:32:36 +00:00
ServerNetPackVisitors.h Implemented explicitly visitable town buildings, e.g. hota mana vortex 2024-09-03 16:31:07 +00:00
ServerSpellCastEnvironment.cpp New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
ServerSpellCastEnvironment.h New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TurnTimerHandler.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
TurnTimerHandler.h It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00