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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/lib
DjWarmonger 24b47ce006 General tweaking of specialities for general consistency.
Values now grow with level. Warning: they affect entire hero himself, not the specific type of creature.
2010-07-08 19:10:26 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.h * implemented first aid kit including first aid secondary ability 2010-03-07 17:40:33 +00:00
CCreatureSet.cpp * Freelancer's Guild support (both town structure and adventure map object) 2010-05-26 09:47:53 +00:00
CCreatureSet.h * Freelancer's Guild support (both town structure and adventure map object) 2010-05-26 09:47:53 +00:00
CGameState.cpp Fixed some issues with hiring heroes: #25, #232, #333 2010-07-08 05:52:11 +00:00
CGameState.h Fixed some issues with hiring heroes: #25, #232, #333 2010-07-08 05:52:11 +00:00
CondSh.h * version set 0.73b 2009-08-03 23:53:18 +00:00
Connection.cpp Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector. 2010-06-26 16:02:10 +00:00
Connection.h Include assert.h since assert is used. 2010-06-29 01:48:12 +00:00
HeroBonus.cpp * support for build grail victory condition 2010-05-14 02:18:37 +00:00
HeroBonus.h General tweaking of specialities for general consistency. 2010-07-08 19:10:26 +00:00
IGameCallback.cpp Redesigned artifact randomization. 2010-06-28 05:07:21 +00:00
IGameCallback.h Redesigned artifact randomization. 2010-06-28 05:07:21 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
Makefile.in Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
map.cpp Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
map.h Serializer will now smartly send over network CArtifact* and CHero*. Unified handling of items stored in vector. 2010-06-26 16:02:10 +00:00
NetPacks.h General tweaking of specialities for general consistency. 2010-07-08 19:10:26 +00:00
NetPacksLib.cpp General tweaking of specialities for general consistency. 2010-07-08 19:10:26 +00:00
RegisterTypes.cpp #41 - Implemented Castle Gates 2010-06-30 19:27:35 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp * (hopefully) full reading of h3c 2010-02-12 15:04:01 +00:00
VCMI_Lib.h * (hopefully) full reading of h3c 2010-02-12 15:04:01 +00:00
VCMI_lib.vcproj New files / project files for VC9. 2010-04-02 02:23:22 +00:00
VCMIDirs.h Fixed #110. 2009-11-13 16:02:25 +00:00