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d6b9fa8fbd
- Removed CPlayerInterface::pim since this lock does not actually protects LOCPLINT but rather entire game UI state - added more logical CGuiHandler::interfaceLock - interface lock is now non-recursive and is locked only once by initial caller that want to access GUI |
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.. | ||
InputHandler.cpp | ||
InputHandler.h | ||
InputSourceKeyboard.cpp | ||
InputSourceKeyboard.h | ||
InputSourceMouse.cpp | ||
InputSourceMouse.h | ||
InputSourceText.cpp | ||
InputSourceText.h | ||
InputSourceTouch.cpp | ||
InputSourceTouch.h | ||
NotificationHandler.cpp | ||
NotificationHandler.h |