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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2013-01-13 12:40:24 +00:00
..
Filesystem - all fonts handling is now in new file, UIFramework/Fonts.cpp/h 2012-12-19 17:24:53 +00:00
Mapping [refactor] a few more cleanups 2013-01-13 12:40:24 +00:00
RMG Minor compile fix, not sure why it's necessary. 2013-01-09 08:58:58 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * Updated class - file - handling 2011-12-22 13:05:19 +00:00
BattleAction.h - Fixed wrong creature teleported 2012-04-28 19:40:27 +00:00
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
BattleState.cpp - Hopefully fixed #1103 2012-11-14 14:27:18 +00:00
BattleState.h * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 2012-09-23 23:10:56 +00:00
CArtHandler.cpp - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CArtHandler.h - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CBattleCallback.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CBattleCallback.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CBuildingHandler.cpp first part of town configuration: 2012-09-02 10:33:41 +00:00
CBuildingHandler.h first part of town configuration: 2012-09-02 10:33:41 +00:00
CConfigHandler.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp [PLATFORM] MinGW support added 2012-09-15 19:16:16 +00:00
CConsoleHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
CCreatureHandler.h - trade windows work with new creatures\artifacts 2012-12-23 10:23:41 +00:00
CCreatureSet.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CCreatureSet.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CDefObjInfoHandler.cpp [refactor] a few more cleanups 2013-01-13 12:40:24 +00:00
CDefObjInfoHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CGameInterface.cpp - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 2012-11-20 17:53:45 +00:00
CGameInterface.h * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 2012-09-29 10:59:43 +00:00
CGameState.cpp - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CGameState.h [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
CGeneralTextHandler.cpp - fix for text on kingdom overview (#1172 + some other similar cases) 2013-01-12 19:28:38 +00:00
CGeneralTextHandler.h - fix for text on kingdom overview (#1172 + some other similar cases) 2013-01-12 19:28:38 +00:00
CHeroHandler.cpp - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CHeroHandler.h - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CLogger.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CLogger.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CMakeLists.txt - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CModHandler.cpp - basic support for dependencies\conflicts for mods 2013-01-10 18:53:49 +00:00
CModHandler.h - basic support for dependencies\conflicts for mods 2013-01-10 18:53:49 +00:00
CObjectHandler.cpp [refactor] a few more cleanups 2013-01-13 12:40:24 +00:00
CObjectHandler.h [refactor] a few more cleanups 2013-01-13 12:40:24 +00:00
CObstacleInstance.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CObstacleInstance.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
Connection.h [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CRandomGenerator.h - Compile fixes 2013-01-08 18:32:47 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CSpellHandler.h - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
CTownHandler.h - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
GameConstants.h get rid of few more magic numbers (obj types) 2012-12-24 15:07:30 +00:00
HeroBonus.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
HeroBonus.h - reorganized hero classes 2012-12-14 15:32:53 +00:00
IGameCallback.cpp [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
IGameCallback.h * much better callback function declaration (previous version inspired me to write a new coding guideline) 2012-11-14 21:19:32 +00:00
IGameEventsReceiver.h add some missing licence headers 2012-12-19 14:54:10 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - Bonus subtype will now be resolved using string identifiers. 2012-12-26 09:46:09 +00:00
JsonNode.h - basic support for dependencies\conflicts for mods 2013-01-10 18:53:49 +00:00
NetPacks.h [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
NetPacksLib.cpp [refactor] a few more cleanups 2013-01-12 18:08:33 +00:00
RegisterTypes.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
ResourceSet.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
ResourceSet.h add some missing licence headers 2012-12-19 14:54:10 +00:00
StartInfo.h - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
UnlockGuard.h add some missing licence headers 2012-12-19 14:54:10 +00:00
vcmi_endian.h * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 2012-11-03 13:30:47 +00:00
VCMI_lib.cbp [c::b] update projects 2013-01-08 09:41:28 +00:00
VCMI_Lib.cpp - reorganized hero classes 2012-12-14 15:32:53 +00:00
VCMI_Lib.h [c::b] renamed map subfolder to workaround dependency tracking bug 2013-01-03 12:19:20 +00:00
VCMI_lib.vcxproj - Added basic mock/test generation - Added stub for terrain editing 2013-01-06 19:30:12 +00:00
VCMIDirs.h Win compile fix (#974) 2012-05-25 14:53:56 +00:00