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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
2013-03-06 22:03:57 +00:00
..
Filesystem - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 2013-03-02 18:41:25 +00:00
Mapping * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
RMG * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
AI_Base.h * Final commit 2011-12-13 21:35:28 +00:00
BattleAction.cpp * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleAction.h * JsonReader can convert to enums 2013-02-03 21:05:44 +00:00
BattleHex.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
BattleHex.h - gcc compile fix 2013-02-05 19:56:28 +00:00
BattleState.cpp * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
BattleState.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CArtHandler.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CArtHandler.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CBattleCallback.cpp * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
CBattleCallback.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
CBonusTypeHandler.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CBonusTypeHandler.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CBuildingHandler.cpp * fixes for town building campaign bonus 2013-02-13 14:21:11 +00:00
CBuildingHandler.h * refactoring 2013-02-11 19:11:34 +00:00
CConfigHandler.cpp - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 2012-12-02 12:21:44 +00:00
CConfigHandler.h - build system update 2012-09-29 12:02:46 +00:00
CConsoleHandler.cpp * bug 1193 should be fixed 2013-01-30 21:28:31 +00:00
CConsoleHandler.h - removed creature-related code from ModHandler 2012-11-13 11:52:23 +00:00
CCreatureHandler.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CCreatureHandler.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CCreatureSet.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CCreatureSet.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CDefObjInfoHandler.cpp * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CDefObjInfoHandler.h * refactoring, including a generic solution for IDs 2013-02-10 23:24:57 +00:00
CGameInterface.cpp - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 2013-03-02 18:41:25 +00:00
CGameInterface.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
CGameState.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CGameState.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CGeneralTextHandler.cpp * editor menus 2013-02-16 16:37:43 +00:00
CGeneralTextHandler.h * editor menus 2013-02-16 16:37:43 +00:00
CHeroHandler.cpp - split heroes.json in manner similar to creatures\factions 2013-03-03 18:00:37 +00:00
CHeroHandler.h - split heroes.json in manner similar to creatures\factions 2013-03-03 18:00:37 +00:00
CLogger.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
CLogger.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CMakeLists.txt Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CModHandler.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CModHandler.h - basic support for dependencies\conflicts for mods 2013-01-10 18:53:49 +00:00
CObjectHandler.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CObjectHandler.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CObstacleInstance.cpp [refactor] spell handling 2013-02-13 19:35:43 +00:00
CObstacleInstance.h add some missing licence headers 2012-12-19 14:54:10 +00:00
CondSh.h * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) 2012-02-19 21:03:43 +00:00
Connection.cpp * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
Connection.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
ConstTransitivePtr.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CRandomGenerator.h - Compile fixes 2013-01-08 18:32:47 +00:00
CScriptingModule.h Major refactoring. First part: BattleInterface 2011-12-13 21:23:17 +00:00
CSpellHandler.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CSpellHandler.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
CStopWatch.h - fixed save games issues (#1044) 2012-08-07 11:28:52 +00:00
CThreadHelper.cpp Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
CThreadHelper.h - fixed #582, #1019 and #1022 2012-06-27 20:44:01 +00:00
CTownHandler.cpp some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
CTownHandler.h some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
GameConstants.cpp * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
GameConstants.h Added few more icons for creature abilities. 2013-03-04 18:33:58 +00:00
HeroBonus.cpp * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
HeroBonus.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
IBonusTypeHandler.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
IGameCallback.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
IGameCallback.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
IGameEventsReceiver.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
int3.h Some improvements for AI logging. 2012-11-15 10:40:40 +00:00
Interprocess.h - fix for boost 1.49 2012-04-02 11:14:38 +00:00
JsonNode.cpp - split heroes.json in manner similar to creatures\factions 2013-03-03 18:00:37 +00:00
JsonNode.h some changes towards editing H3 objects via mods. Should be stable, report if not. 2013-03-02 16:55:51 +00:00
NetPacks.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
NetPacksLib.cpp Fixed #1133. 2013-03-05 07:34:52 +00:00
RegisterTypes.cpp * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
RegisterTypes.h * MSVC compilation fixes 2013-02-23 19:16:14 +00:00
ResourceSet.cpp add some missing licence headers 2012-12-19 14:54:10 +00:00
ResourceSet.h add some missing licence headers 2012-12-19 14:54:10 +00:00
StartInfo.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h * CHexField renamed to CBattleHex 2011-12-17 18:59:59 +00:00
StringConstants.h * PlayerColor and TeamID refactoring 2013-03-03 17:06:03 +00:00
UnlockGuard.h add some missing licence headers 2012-12-19 14:54:10 +00:00
vcmi_endian.h - gcc compile fix 2013-02-05 19:56:28 +00:00
VCMI_lib.cbp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
VCMI_Lib.cpp Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
VCMI_Lib.h Basic Configuration for bonus types 2013-03-06 18:49:56 +00:00
VCMI_lib.vcxproj VC project file update. 2013-03-03 14:08:39 +00:00
VCMIDirs.cpp Fixed OS X compilation 2013-03-06 22:03:57 +00:00
VCMIDirs.h - moved all system-specific handling of filesystem to VCMIDirs.cpp (new file) 2013-03-02 18:41:25 +00:00