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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-02 09:02:03 +02:00
vcmi/lib/rmg
Tomasz Zieliński e2940d2b0c Fix Subterranean Gates incorrectly placed outside the map
(cherry picked from commit acf455a1c3b02c0f8d5085c23fe2230779b7560b)
2023-07-18 19:28:36 +02:00
..
modificators Fix Subterranean Gates incorrectly placed outside the map 2023-07-18 19:28:36 +02:00
threadpool Remove another pragma 2023-05-20 14:16:18 +02:00
CMapGenerator.cpp Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework 2023-07-11 14:36:08 +03:00
CMapGenerator.h Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? 2023-05-24 18:02:11 +02:00
CMapGenOptions.cpp Fix 2023-07-08 10:26:10 +02:00
CMapGenOptions.h Respect GUI settings for roads. By default, all road types are enabled. 2023-07-08 08:44:10 +02:00
CRmgTemplate.cpp Reorganize namespaces 2023-07-07 16:32:17 +02:00
CRmgTemplate.h Reorganize namespaces 2023-07-07 16:32:17 +02:00
CRmgTemplateStorage.cpp Inherit terrain types only after all terrain Ids are resolved. 2023-07-02 09:28:51 +02:00
CRmgTemplateStorage.h Inherit terrain types only after all terrain Ids are resolved. 2023-07-02 09:28:51 +02:00
CZonePlacer.cpp Reorganize namespaces 2023-07-07 16:32:17 +02:00
CZonePlacer.h Smarter scaling for forces between zones. 2023-06-23 21:43:12 +02:00
float3.h
Functions.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
Functions.h Refactored Functions.cpp, removed unused function. 2023-05-20 07:55:28 +02:00
RmgArea.cpp + Maintain clear perimeter of a treasure pile. 2023-06-10 14:56:03 +02:00
RmgArea.h + Maintain clear perimeter of a treasure pile. 2023-06-10 14:56:03 +02:00
RmgMap.cpp Merge branch 'develop' into rmg-split-enum-monster-strength 2023-05-31 19:53:19 +02:00
RmgMap.h Give every Zone its own RNG 2023-05-20 11:46:32 +02:00
RmgObject.cpp Fix HoTA guard once again 2023-07-18 19:28:20 +02:00
RmgObject.h Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2023-06-08 19:51:21 +02:00
RmgPath.cpp
RmgPath.h
TileInfo.cpp
TileInfo.h
Zone.cpp Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2023-06-10 18:02:26 +02:00
Zone.h Give every Zone its own RNG 2023-05-20 11:46:32 +02:00