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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-18 17:40:48 +02:00
vcmi/AI/Nullkiller/Behaviors
Xilmi fba34a743e Update DefenceBehavior.cpp
Reverted previous change to defense-behavior.

Both approaches have pros and cons and neither really works as I want. This still needs work.
2024-08-11 18:23:52 +02:00
..
BuildingBehavior.cpp Fix typo: Preasure -> Pressure 2024-04-16 21:10:15 +00:00
BuildingBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
BuyArmyBehavior.cpp Update BuyArmyBehavior.cpp 2024-08-07 01:35:17 +02:00
BuyArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
CaptureObjectsBehavior.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-07-12 17:43:04 +02:00
CaptureObjectsBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.cpp NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
ClusterBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
DefenceBehavior.cpp Update DefenceBehavior.cpp 2024-08-11 18:23:52 +02:00
DefenceBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
ExplorationBehavior.cpp Update ExplorationBehavior.cpp 2024-07-24 15:40:20 +02:00
ExplorationBehavior.h NKAI: port exploration from VCAI 2024-05-20 23:50:13 +03:00
GatherArmyBehavior.cpp More warning fixes 2024-07-15 20:09:11 +02:00
GatherArmyBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
RecruitHeroBehavior.cpp Update RecruitHeroBehavior.cpp 2024-07-24 21:17:04 +02:00
RecruitHeroBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StartupBehavior.cpp NKAI: rewardables 2024-07-07 21:58:39 +03:00
StartupBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StayAtTownBehavior.cpp NKAI: remove static ai field 2024-03-31 21:11:25 +03:00
StayAtTownBehavior.h NKAI: remove static ai field 2024-03-31 21:11:25 +03:00