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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-28 23:06:24 +02:00
vcmi/client/adventureMap
2023-05-19 13:22:18 +03:00
..
AdventureMapInterface.cpp Fix map freeze on enemy turn 2023-05-19 13:22:18 +03:00
AdventureMapInterface.h Framerate manager is now in a separate file and private member of GH 2023-05-14 22:22:37 +03:00
AdventureMapShortcuts.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
AdventureMapShortcuts.h Fix cancelling spellcast with escape 2023-05-09 13:10:33 +03:00
AdventureMapWidget.cpp Fix cancelling spellcast with escape 2023-05-09 13:10:33 +03:00
AdventureMapWidget.h Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
AdventureOptions.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
AdventureOptions.h Renamed some adventure map files & classes 2023-05-09 13:10:33 +03:00
AdventureState.h Fixed toggleable buttons (sleep/wake & subterra/surface) 2023-05-09 13:10:33 +03:00
CInfoBar.cpp Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
CInfoBar.h InfoBar: disable scrollbar 2023-04-07 20:50:47 +03:00
CInGameConsole.cpp Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
CInGameConsole.h Implementation of (very basic) shortcuts system 2023-05-01 17:58:17 +03:00
CList.cpp Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
CList.h Remove no longer used code 2023-05-09 13:10:33 +03:00
CMinimap.cpp Reduced usage of topWindow() method 2023-05-16 21:57:45 +03:00
CMinimap.h Further refactoring to cleanup code of advmap and locplint 2023-04-20 22:04:24 +03:00
CResDataBar.cpp Initial part of dynamically-sized adventure map: 2023-05-09 13:10:33 +03:00
CResDataBar.h Fixed visibility of corner gems 2023-05-09 13:10:33 +03:00
MapAudioPlayer.cpp int3 now has proper hasher function 2023-04-20 22:04:24 +03:00
MapAudioPlayer.h Added more checks to avoid potential nullptr dereference crash 2023-03-25 23:54:51 +02:00