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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/include/vcmi
2023-03-16 17:55:09 +02:00
..
events vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
scripting wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
spells Finalization of refactoring: 2023-01-20 15:18:36 +02:00
Artifact.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ArtifactService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Creature.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
CreatureService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Entity.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
EntityService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Environment.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Faction.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
FactionService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
HeroClass.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
HeroClassService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
HeroType.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
HeroTypeService.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Metatype.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Player.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
ServerCallback.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Services.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Skill.h VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
SkillService.h VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
Team.h Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00