.. |
battle
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Changed checks for null with checks for hasValue
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2024-01-20 16:41:10 +02:00 |
bonuses
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Added workaround to prevent multithreaded access to bonus system in RMG
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2024-01-23 00:49:18 +02:00 |
campaign
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Fixed missing translation strings on loading campaign save
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2024-01-15 13:10:25 +02:00 |
constants
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Added hasValue method to identifiers
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2024-01-20 16:40:51 +02:00 |
events
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
filesystem
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Converted ZipArchive namespace into stateful class
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2023-12-18 00:33:32 +02:00 |
gameState
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Fix duplicated hero in Song for the Father campaign
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2024-01-16 14:45:38 +02:00 |
logging
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
mapObjectConstructors
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Try to simplify / cleanup code to localize crash
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2024-01-20 18:40:03 +02:00 |
mapObjects
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Fixed initialization of move points and mana for dismissed heroes
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2024-01-15 23:16:48 +02:00 |
mapping
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Try to simplify / cleanup code to localize crash
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2024-01-20 18:40:03 +02:00 |
minizip
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remove copy-pasted functions from ioapi.c
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2023-02-24 13:42:26 +03:00 |
modding
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Merged accurate shot bonus into death stare bonus
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2024-01-13 15:55:07 +02:00 |
networkPacks
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Fixed initialization of move points and mana for dismissed heroes
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2024-01-15 23:16:48 +02:00 |
pathfinder
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Added option to ignore guards in pathfinder
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2024-01-13 19:44:37 +02:00 |
registerTypes
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Reworked and fixed selection of secondary skills:
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2023-11-20 18:46:24 +02:00 |
rewardable
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Fix possible overflow errors on leveling up beyond int64_t limit
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2024-01-04 23:57:36 +02:00 |
rmg
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Do not place zone guards adjacent to 3rd zone
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2024-01-23 13:45:35 +02:00 |
serializer
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Fixed missing translation strings on loading campaign save
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2024-01-15 13:10:25 +02:00 |
spells
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Added option to allow self-casting
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2024-01-16 15:13:00 +02:00 |
vstd
|
code review
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2023-12-16 21:10:27 +01:00 |
AI_Base.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
ArtifactUtils.cpp
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Remove explicit convesion to int in operators
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2023-11-15 15:55:19 +02:00 |
ArtifactUtils.h
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ArtifactLocation now use ID for artHolder identification part1
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2023-10-29 17:46:13 +02:00 |
BasicTypes.cpp
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Renamed speed -> getMovementRange, remove misleading default parameter
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2024-01-14 17:14:36 +02:00 |
BattleFieldHandler.cpp
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Fix crash on using two mods that add battlefield with same identifier
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2024-01-05 15:58:25 +02:00 |
BattleFieldHandler.h
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Fix crash on using two mods that add battlefield with same identifier
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2024-01-05 15:58:25 +02:00 |
CAndroidVMHelper.cpp
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CAndroidVMHelper.h
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CArtHandler.cpp
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Remove allowed artifacts list from arthandler
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2023-12-11 15:06:04 +02:00 |
CArtHandler.h
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Remove allowed artifacts list from arthandler
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2023-12-11 15:06:04 +02:00 |
CArtifactInstance.cpp
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gesture for quick backpack window
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2023-12-20 16:55:38 +02:00 |
CArtifactInstance.h
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Quick backpack. Spells on scrolls view
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2023-12-19 19:01:56 +02:00 |
CBonusTypeHandler.cpp
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Fix possible crash on invalid spell
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2024-01-24 13:43:35 +02:00 |
CBonusTypeHandler.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CBuildingHandler.cpp
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Minor fixes
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2023-11-03 16:03:29 +02:00 |
CBuildingHandler.h
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Minor fixes
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2023-11-03 16:03:29 +02:00 |
CConfigHandler.cpp
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Merge branch 'josch/dos2unix' into develop
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2023-10-22 18:39:03 +03:00 |
CConfigHandler.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CConsoleHandler.cpp
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Use the "nullptr" literal.
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2023-10-27 18:18:59 +00:00 |
CConsoleHandler.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CCreatureHandler.cpp
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Better detection of invalid mod data to avoid crash and notify modders
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2024-01-15 18:19:21 +02:00 |
CCreatureHandler.h
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
CCreatureSet.cpp
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Remove explicit convesion to int in operators
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2023-11-15 15:55:19 +02:00 |
CCreatureSet.h
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Use variant identifier in netpacks where applicable
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2023-11-08 14:00:23 +02:00 |
CGameInfoCallback.cpp
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Fixed potentially uninitialized class member
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2023-12-17 19:44:45 +02:00 |
CGameInfoCallback.h
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Fixed potentially uninitialized class member
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2023-12-17 19:44:45 +02:00 |
CGameInterface.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CGameInterface.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CGeneralTextHandler.cpp
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Fixed missing translation strings on loading campaign save
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2024-01-15 13:10:25 +02:00 |
CGeneralTextHandler.h
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Fixed missing translation strings on loading campaign save
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2024-01-15 13:10:25 +02:00 |
CHeroHandler.cpp
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Better detection of invalid mod data to avoid crash and notify modders
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2024-01-15 18:19:21 +02:00 |
CHeroHandler.h
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Fix possible overflow errors on leveling up beyond int64_t limit
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2024-01-04 23:57:36 +02:00 |
CMakeLists.txt
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enable StupidAI and EmptyAI for static AI
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2023-03-02 12:09:49 +03:00 |
Color.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CondSh.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
ConstTransitivePtr.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CPlayerState.cpp
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Remove custom move constructor. Fixes serialization of visitation status
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2023-11-27 14:08:49 +02:00 |
CPlayerState.h
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Implemented serialization of MapObjectSubID, refactoring of related code
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2023-11-17 21:18:34 +02:00 |
CRandomGenerator.cpp
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Add assertions to detect invalid calls
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2024-01-16 21:12:57 +02:00 |
CRandomGenerator.h
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Add description why minstd has been chosen
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2023-11-07 23:48:12 +02:00 |
CScriptingModule.cpp
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vcmi: modernize rest of lib
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2023-03-16 17:55:20 +03:00 |
CScriptingModule.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CSkillHandler.cpp
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Remove few more implicit conversions
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2023-11-15 15:55:19 +02:00 |
CSkillHandler.h
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
CSoundBase.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CStack.cpp
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
CStack.h
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Merge branch 'josch/dos2unix' into develop
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2023-10-22 18:39:03 +03:00 |
CStopWatch.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CThreadHelper.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CThreadHelper.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CTownHandler.cpp
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Do not select random towns as starting faction for player
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2023-11-17 15:57:46 +02:00 |
CTownHandler.h
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
FunctionList.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
GameConstants.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
GameSettings.cpp
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Added option to ignore guards in pathfinder
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2024-01-13 19:44:37 +02:00 |
GameSettings.h
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Added option to ignore guards in pathfinder
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2024-01-13 19:44:37 +02:00 |
IBonusTypeHandler.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
IGameCallback.cpp
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Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
IGameCallback.h
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Fixed initialization of move points and mana for dismissed heroes
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2024-01-15 23:16:48 +02:00 |
IGameEventsReceiver.h
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Split off some netpack structures into separate files
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2023-10-23 13:59:15 +03:00 |
IHandlerBase.cpp
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IdentifierStorage is now separate handler in VLC
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2023-09-04 18:56:16 +03:00 |
IHandlerBase.h
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More meaningful exception messages
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2023-11-22 19:11:40 +02:00 |
int3.h
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Style fix
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2023-12-18 14:02:55 +01:00 |
JsonDetail.cpp
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
JsonDetail.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonNode.cpp
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Merge pull request #3482 from IvanSavenko/extend_hota_bonuses
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2024-01-15 13:47:13 +02:00 |
JsonNode.h
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Remove remaining boost::mpl usages
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2023-11-08 21:27:05 +02:00 |
JsonRandom.cpp
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Avoid crash on invalid artifact in bank config
|
2024-01-20 18:17:23 +02:00 |
JsonRandom.h
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Fix build
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2023-10-16 00:12:39 +03:00 |
Languages.h
|
fix russia
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2023-12-16 19:26:41 +01:00 |
LoadProgress.cpp
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Fix potential uninitialized access - setupSteps depends on not yet
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2023-12-23 21:31:17 +02:00 |
LoadProgress.h
|
Redesign loading solution
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2023-08-22 20:10:20 +04:00 |
LogicalExpression.cpp
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vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
LogicalExpression.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
MetaString.cpp
|
Avoid boost::format that throws exception on invalid format string
|
2023-12-10 16:37:58 +02:00 |
MetaString.h
|
Remove few more implicit conversions
|
2023-11-15 15:55:19 +02:00 |
ObstacleHandler.cpp
|
Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2
|
2023-11-16 17:26:32 +02:00 |
ObstacleHandler.h
|
Removed remaining usages of std::vector<bool>
|
2023-11-15 15:55:18 +02:00 |
Point.h
|
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2023-10-19 16:23:21 +02:00 |
Rect.cpp
|
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2023-10-19 16:23:21 +02:00 |
Rect.h
|
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2023-10-19 16:23:21 +02:00 |
ResourceSet.cpp
|
Remove unused constructor
|
2023-11-03 16:03:29 +02:00 |
ResourceSet.h
|
Remove unused constructor
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2023-11-03 16:03:29 +02:00 |
RiverHandler.cpp
|
Removed remaining usages of std::vector<bool>
|
2023-11-15 15:55:18 +02:00 |
RiverHandler.h
|
Removed remaining usages of std::vector<bool>
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2023-11-15 15:55:18 +02:00 |
RoadHandler.cpp
|
Removed remaining usages of std::vector<bool>
|
2023-11-15 15:55:18 +02:00 |
RoadHandler.h
|
Removed remaining usages of std::vector<bool>
|
2023-11-15 15:55:18 +02:00 |
ScopeGuard.h
|
Fix ScopeGuard move behavior
|
2023-04-02 15:46:56 +04:00 |
ScriptHandler.cpp
|
Removed remaining usages of std::vector<bool>
|
2023-11-15 15:55:18 +02:00 |
ScriptHandler.h
|
Removed remaining usages of std::vector<bool>
|
2023-11-15 15:55:18 +02:00 |
StartInfo.cpp
|
Do not select random towns as starting faction for player
|
2023-11-17 15:57:46 +02:00 |
StartInfo.h
|
Updated layout and localizations
|
2023-12-07 16:36:44 +02:00 |
StdInc.cpp
|
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2023-10-19 16:23:21 +02:00 |
StdInc.h
|
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2023-10-19 16:23:21 +02:00 |
TerrainHandler.cpp
|
Removed remaining usages of std::vector<bool>
|
2023-11-15 15:55:18 +02:00 |
TerrainHandler.h
|
Removed remaining usages of std::vector<bool>
|
2023-11-15 15:55:18 +02:00 |
TextOperations.cpp
|
code review
|
2023-12-16 21:10:27 +01:00 |
TextOperations.h
|
code review
|
2023-12-16 21:10:27 +01:00 |
TurnTimerInfo.cpp
|
Reworked timer widget to show timers for all players
|
2023-12-22 18:40:28 +02:00 |
TurnTimerInfo.h
|
Reworked timer widget to show timers for all players
|
2023-12-22 18:40:28 +02:00 |
UnlockGuard.h
|
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2023-10-19 16:23:21 +02:00 |
vcmi_endian.h
|
convert line endings from CRLF (Windows) to LF (Linux/Unix)
|
2023-10-19 16:23:21 +02:00 |
VCMI_lib.cbp
|
new approach
|
2023-09-15 15:26:14 +02:00 |
VCMI_Lib.cpp
|
Removed no longer used code
|
2024-01-04 23:48:58 +02:00 |
VCMI_Lib.h
|
Removed no longer used code
|
2024-01-04 23:48:58 +02:00 |
VCMI_lib.vcxproj
|
new approach
|
2023-09-15 15:26:14 +02:00 |
VCMI_lib.vcxproj.filters
|
new approach
|
2023-09-15 15:26:14 +02:00 |
VCMIDirs.cpp
|
fix "development mode" condition when building in single process mode
|
2023-04-05 20:22:29 +03:00 |
VCMIDirs.h
|
editorPath -> mapEditorPath
|
2022-12-28 17:59:16 +02:00 |