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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib
2024-01-24 13:43:35 +02:00
..
battle Changed checks for null with checks for hasValue 2024-01-20 16:41:10 +02:00
bonuses Added workaround to prevent multithreaded access to bonus system in RMG 2024-01-23 00:49:18 +02:00
campaign Fixed missing translation strings on loading campaign save 2024-01-15 13:10:25 +02:00
constants Added hasValue method to identifiers 2024-01-20 16:40:51 +02:00
events Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
filesystem Converted ZipArchive namespace into stateful class 2023-12-18 00:33:32 +02:00
gameState Fix duplicated hero in Song for the Father campaign 2024-01-16 14:45:38 +02:00
logging Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
mapObjectConstructors Try to simplify / cleanup code to localize crash 2024-01-20 18:40:03 +02:00
mapObjects Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
mapping Try to simplify / cleanup code to localize crash 2024-01-20 18:40:03 +02:00
minizip remove copy-pasted functions from ioapi.c 2023-02-24 13:42:26 +03:00
modding Merged accurate shot bonus into death stare bonus 2024-01-13 15:55:07 +02:00
networkPacks Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
pathfinder Added option to ignore guards in pathfinder 2024-01-13 19:44:37 +02:00
registerTypes Reworked and fixed selection of secondary skills: 2023-11-20 18:46:24 +02:00
rewardable Fix possible overflow errors on leveling up beyond int64_t limit 2024-01-04 23:57:36 +02:00
rmg Do not place zone guards adjacent to 3rd zone 2024-01-23 13:45:35 +02:00
serializer Fixed missing translation strings on loading campaign save 2024-01-15 13:10:25 +02:00
spells Added option to allow self-casting 2024-01-16 15:13:00 +02:00
vstd code review 2023-12-16 21:10:27 +01:00
AI_Base.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ArtifactUtils.cpp Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
ArtifactUtils.h ArtifactLocation now use ID for artHolder identification part1 2023-10-29 17:46:13 +02:00
BasicTypes.cpp Renamed speed -> getMovementRange, remove misleading default parameter 2024-01-14 17:14:36 +02:00
BattleFieldHandler.cpp Fix crash on using two mods that add battlefield with same identifier 2024-01-05 15:58:25 +02:00
BattleFieldHandler.h Fix crash on using two mods that add battlefield with same identifier 2024-01-05 15:58:25 +02:00
CAndroidVMHelper.cpp fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CAndroidVMHelper.h fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CArtHandler.cpp Remove allowed artifacts list from arthandler 2023-12-11 15:06:04 +02:00
CArtHandler.h Remove allowed artifacts list from arthandler 2023-12-11 15:06:04 +02:00
CArtifactInstance.cpp gesture for quick backpack window 2023-12-20 16:55:38 +02:00
CArtifactInstance.h Quick backpack. Spells on scrolls view 2023-12-19 19:01:56 +02:00
CBonusTypeHandler.cpp Fix possible crash on invalid spell 2024-01-24 13:43:35 +02:00
CBonusTypeHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CBuildingHandler.cpp Minor fixes 2023-11-03 16:03:29 +02:00
CBuildingHandler.h Minor fixes 2023-11-03 16:03:29 +02:00
CConfigHandler.cpp Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
CConfigHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CConsoleHandler.cpp Use the "nullptr" literal. 2023-10-27 18:18:59 +00:00
CConsoleHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CCreatureHandler.cpp Better detection of invalid mod data to avoid crash and notify modders 2024-01-15 18:19:21 +02:00
CCreatureHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
CCreatureSet.cpp Remove explicit convesion to int in operators 2023-11-15 15:55:19 +02:00
CCreatureSet.h Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
CGameInfoCallback.cpp Fixed potentially uninitialized class member 2023-12-17 19:44:45 +02:00
CGameInfoCallback.h Fixed potentially uninitialized class member 2023-12-17 19:44:45 +02:00
CGameInterface.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CGameInterface.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CGeneralTextHandler.cpp Fixed missing translation strings on loading campaign save 2024-01-15 13:10:25 +02:00
CGeneralTextHandler.h Fixed missing translation strings on loading campaign save 2024-01-15 13:10:25 +02:00
CHeroHandler.cpp Better detection of invalid mod data to avoid crash and notify modders 2024-01-15 18:19:21 +02:00
CHeroHandler.h Fix possible overflow errors on leveling up beyond int64_t limit 2024-01-04 23:57:36 +02:00
CMakeLists.txt enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
Color.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CondSh.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ConstTransitivePtr.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CPlayerState.cpp Remove custom move constructor. Fixes serialization of visitation status 2023-11-27 14:08:49 +02:00
CPlayerState.h Implemented serialization of MapObjectSubID, refactoring of related code 2023-11-17 21:18:34 +02:00
CRandomGenerator.cpp Add assertions to detect invalid calls 2024-01-16 21:12:57 +02:00
CRandomGenerator.h Add description why minstd has been chosen 2023-11-07 23:48:12 +02:00
CScriptingModule.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
CScriptingModule.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CSkillHandler.cpp Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
CSkillHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
CSoundBase.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CStack.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
CStack.h Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
CStopWatch.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CThreadHelper.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CThreadHelper.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CTownHandler.cpp Do not select random towns as starting faction for player 2023-11-17 15:57:46 +02:00
CTownHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
FunctionList.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
GameConstants.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
GameSettings.cpp Added option to ignore guards in pathfinder 2024-01-13 19:44:37 +02:00
GameSettings.h Added option to ignore guards in pathfinder 2024-01-13 19:44:37 +02:00
IBonusTypeHandler.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
IGameCallback.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
IGameCallback.h Fixed initialization of move points and mana for dismissed heroes 2024-01-15 23:16:48 +02:00
IGameEventsReceiver.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
IHandlerBase.cpp IdentifierStorage is now separate handler in VLC 2023-09-04 18:56:16 +03:00
IHandlerBase.h More meaningful exception messages 2023-11-22 19:11:40 +02:00
int3.h Style fix 2023-12-18 14:02:55 +01:00
JsonDetail.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
JsonDetail.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
JsonNode.cpp Merge pull request #3482 from IvanSavenko/extend_hota_bonuses 2024-01-15 13:47:13 +02:00
JsonNode.h Remove remaining boost::mpl usages 2023-11-08 21:27:05 +02:00
JsonRandom.cpp Avoid crash on invalid artifact in bank config 2024-01-20 18:17:23 +02:00
JsonRandom.h Fix build 2023-10-16 00:12:39 +03:00
Languages.h fix russia 2023-12-16 19:26:41 +01:00
LoadProgress.cpp Fix potential uninitialized access - setupSteps depends on not yet 2023-12-23 21:31:17 +02:00
LoadProgress.h Redesign loading solution 2023-08-22 20:10:20 +04:00
LogicalExpression.cpp vcmi: modernize rest of lib 2023-03-16 17:55:20 +03:00
LogicalExpression.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
MetaString.cpp Avoid boost::format that throws exception on invalid format string 2023-12-10 16:37:58 +02:00
MetaString.h Remove few more implicit conversions 2023-11-15 15:55:19 +02:00
ObstacleHandler.cpp Merge pull request #3188 from IvanSavenko/remove_identifier_implicit_int_conversion2 2023-11-16 17:26:32 +02:00
ObstacleHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
Point.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
Rect.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
Rect.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ResourceSet.cpp Remove unused constructor 2023-11-03 16:03:29 +02:00
ResourceSet.h Remove unused constructor 2023-11-03 16:03:29 +02:00
RiverHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
RiverHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
RoadHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
RoadHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
ScopeGuard.h Fix ScopeGuard move behavior 2023-04-02 15:46:56 +04:00
ScriptHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
ScriptHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
StartInfo.cpp Do not select random towns as starting faction for player 2023-11-17 15:57:46 +02:00
StartInfo.h Updated layout and localizations 2023-12-07 16:36:44 +02:00
StdInc.cpp convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
StdInc.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
TerrainHandler.cpp Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
TerrainHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
TextOperations.cpp code review 2023-12-16 21:10:27 +01:00
TextOperations.h code review 2023-12-16 21:10:27 +01:00
TurnTimerInfo.cpp Reworked timer widget to show timers for all players 2023-12-22 18:40:28 +02:00
TurnTimerInfo.h Reworked timer widget to show timers for all players 2023-12-22 18:40:28 +02:00
UnlockGuard.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
vcmi_endian.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
VCMI_lib.cbp new approach 2023-09-15 15:26:14 +02:00
VCMI_Lib.cpp Removed no longer used code 2024-01-04 23:48:58 +02:00
VCMI_Lib.h Removed no longer used code 2024-01-04 23:48:58 +02:00
VCMI_lib.vcxproj new approach 2023-09-15 15:26:14 +02:00
VCMI_lib.vcxproj.filters new approach 2023-09-15 15:26:14 +02:00
VCMIDirs.cpp fix "development mode" condition when building in single process mode 2023-04-05 20:22:29 +03:00
VCMIDirs.h editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00