1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-14 02:33:51 +02:00
vcmi/lib
Ivan Savenko 2ff07fa66a - Next part of animation system:
-- Reduced memory usage for images with margins
-- Implemented RLE compression
- Linux-related changes:
-- build system updated to include changed paths
-- new dependency: boost-program-options
-- configure option --disable-debug will produce optimized build

- Several gcc compile fixes
- Optimized CPU usage on town screens
- Removed several includes from headers
- Possible fix for #496
2011-02-06 17:26:27 +00:00
..
vcmi_lib
BattleAction.cpp Stupid AI is capable of winning / losing battle. 2011-01-08 18:33:40 +00:00
BattleAction.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
BattleState.cpp * more or less fixed spells 2011-01-20 19:57:12 +00:00
BattleState.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CArtHandler.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CArtHandler.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CBuildingHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CBuildingHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCampaignHandler.cpp A few fixes for artifacts. 2011-01-18 18:56:14 +00:00
CCampaignHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CCreatureHandler.h Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CCreatureSet.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CCreatureSet.h Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
CDefObjInfoHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CDefObjInfoHandler.h * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
CGameState.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CGameState.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CGeneralTextHandler.cpp Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
CGeneralTextHandler.h Merged Ivan's changes from trunk (r1921) 2011-01-28 02:33:26 +00:00
CHeroHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CHeroHandler.h * splitted CGameState into general game state and battle game state 2010-12-25 19:23:30 +00:00
CLodHandler.cpp * improved speed of CLodHandler::entries 2011-01-14 16:52:37 +00:00
CLodHandler.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMapInfo.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMapInfo.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
CObjectHandler.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CObjectHandler.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
CondSh.h * version set 0.73b 2009-08-03 23:53:18 +00:00
Connection.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
Connection.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
ConstTransitivePtr.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CSpellHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CTownHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CTownHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
HeroBonus.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
HeroBonus.h Merged Warmonger's changes from trunk 2011-02-06 08:32:05 +00:00
IGameCallback.cpp * a bit better stack reversing 2011-01-20 17:25:15 +00:00
IGameCallback.h * a bit better stack reversing 2011-01-20 17:25:15 +00:00
Interprocess.h
Makefile.am - Next part of animation system: 2011-02-06 17:26:27 +00:00
Makefile.in - Next part of animation system: 2011-02-06 17:26:27 +00:00
map.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
map.h Practically finished combined artifacts changes, many other fixes. 2011-01-28 02:11:58 +00:00
NetPacks.h More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
NetPacksLib.cpp More development around bonus system: building hierarchy, managing morale bonuses. Fully functional Spell Scroll and Angelic Alliance artifacts. Fixed recruiting hero and moving hero to garrison. 2011-02-04 14:58:14 +00:00
RegisterTypes.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
RegisterTypes.h
VCMI_lib.cbp
VCMI_Lib.cpp Little more work on artifacts. 2010-12-29 21:04:22 +00:00
VCMI_Lib.h Some work towards useful AI: 2010-11-28 16:39:13 +00:00
VCMI_lib.vcproj New files / project files for VC9. 2010-04-02 02:23:22 +00:00
VCMIDirs.h Fixed #110. 2009-11-13 16:02:25 +00:00