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Open-source engine for Heroes of Might and Magic III
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Andrii Danylchenko 3033b9751e
Merge pull request #1590 from vcmi/fix-1579
#1579 - check z coord as well
2023-02-18 14:31:31 +02:00
.github Removed non-preset build from CI config 2023-01-31 18:14:17 +02:00
AI Merge pull request #1498 from rilian-la-te/conan-v2 2023-01-27 23:14:37 +02:00
CI Remove MXE action from CI 2023-01-31 18:13:51 +02:00
client Fix build 2023-02-14 11:32:20 +02:00
cmake_modules Merge pull request #1561 from rilian-la-te/modernize-serializer-spells 2023-02-14 12:12:39 +02:00
config vcmi: deprecate MAXED_SPELL 2023-02-04 16:23:03 +03:00
debian Merge master -> develop 2023-02-03 13:26:44 +02:00
docs docs/conan.md: add Windows instructions 2023-01-27 00:11:17 +03:00
include vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Merge master -> develop 2023-02-03 13:26:44 +02:00
lib #1579 - check z coord as well 2023-02-17 18:34:57 +02:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor vcmi/mapeditor: change source strings 2023-02-14 11:22:27 +03:00
Mods/vcmi vcmi: russian translation 2023-02-12 22:05:25 +03:00
osx [macOS] don't use macdeployqt together with Conan 2022-10-22 16:59:45 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting vcmi: modernize lua v2 2023-02-12 21:23:00 +03:00
scripts/lib battlefields in VLC and custom bonuses for terrain patches 2022-09-11 11:31:27 +03:00
server rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
test Merge pull request #1229 from IvanSavenko/battle_improvements 2023-01-09 22:07:13 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Fixed includes 2023-02-01 21:45:06 +02:00
CCallback.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
ChangeLog.md Updated changelog 2023-02-03 13:30:19 +02:00
CMakeLists.txt lib: replace SDL usage to Boost one 2023-02-02 23:58:22 +03:00
CMakePresets.json vcmi: enable Conan builds for cross-compiling Win 2023-01-26 23:49:00 +03:00
conanfile.py vcmi: enable Conan builds for cross-compiling Win 2023-01-26 23:49:00 +03:00
fuzzylite.pc.in
Global.h vcmi: make int3 as constexpr class 2023-02-12 19:00:43 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
README.md Update README.md 2023-02-05 10:06:35 +02:00
VCMI_global_debug.props
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder Fix directory test 2022-12-29 21:50:04 +02:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)