mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-20 20:23:03 +02:00
1ac328635a
- Re-organized CMapGenerator - Created CZone and CTemplate objects in the heap and used pointers - Added stub classes CZoneGraphGenerator and CZonePlacer (include warnings of unused variables, please ignore them) - Fixed CRandomGenerator bug that always the same number was produced - Better structure of Visual Studio project files with using filters - Updated project files (VS, CMake) - Excluded compiler warning mismatched-tags (false positive) - Fixed a bug when compiling with unit tests enabled
60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
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/*
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* CRmgTemplateStorage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CRmgTemplate.h"
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#include "CRmgTemplateZone.h"
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class JsonNode;
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typedef std::vector<JsonNode> JsonVector;
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/// The CRmgTemplateLoader is a abstract base class for loading templates.
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class DLL_LINKAGE CRmgTemplateLoader
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{
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public:
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virtual ~CRmgTemplateLoader() { };
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virtual void loadTemplates() = 0;
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const std::map<std::string, CRmgTemplate *> & getTemplates() const;
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protected:
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std::map<std::string, CRmgTemplate *> templates;
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};
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/// The CJsonRmgTemplateLoader loads templates from a JSON file.
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class DLL_LINKAGE CJsonRmgTemplateLoader : public CRmgTemplateLoader
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{
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public:
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void loadTemplates() override;
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private:
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CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
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CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
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ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
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std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
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std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
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CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
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};
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/// The class CRmgTemplateStorage stores random map templates.
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class DLL_LINKAGE CRmgTemplateStorage
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{
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public:
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CRmgTemplateStorage();
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~CRmgTemplateStorage();
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const std::map<std::string, CRmgTemplate *> & getTemplates() const;
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private:
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std::map<std::string, CRmgTemplate *> templates; /// Key: Template name
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};
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