..
filesystem
Merge pull request #79 from ArseniyShestakov/fixIssue1557
2015-02-07 18:17:22 +03:00
logging
initializer lists part1
2014-10-02 19:43:46 +04:00
mapObjects
Fixed #2026
2015-03-12 10:08:10 +01:00
mapping
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
minizip
fix minizip build error for MSVC
2014-10-12 16:41:05 +03:00
registerTypes
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
rmg
CMapGenOptions: fix crash when computer only limit is used
2015-03-14 22:19:24 +03:00
spells
Few spell tweaks
2015-03-10 23:45:09 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
Minor fixes.
2014-08-30 18:45:11 +02:00
BattleHex.h
Minor fixes.
2014-08-30 18:45:11 +02:00
BattleState.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
BattleState.h
Remove 2 unused methods
2014-11-25 19:45:50 +03:00
CArtHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CArtHandler.h
Implement CArtHandler::isBigArtifact and CArtifact::isTradable
2014-12-24 20:43:35 +03:00
CBattleCallback.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CBattleCallback.h
Move battleIsImmune to CSpell
2014-11-29 04:25:51 +03:00
CBonusTypeHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
get rid of boost::assign
2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp
Changed fading to be enabled by default (when entries are not present in config);
2015-02-09 20:41:03 +01:00
CConfigHandler.h
Added advmap config options to enable/disable fading;
2015-02-02 19:38:30 +01:00
CConsoleHandler.cpp
VCMIDirs update #6 fix
2014-08-30 15:04:00 +02:00
CConsoleHandler.h
VCMIDirs update #5 fix
2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp
get rid of boost::assign
2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CCreatureSet.h
CGameInfoCallback.cpp
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
CGameInfoCallback.h
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
CGameInterface.cpp
Initial refactoring
2014-12-21 17:29:42 +03:00
CGameInterface.h
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
CGameState.cpp
initTowns: only add Tovern by default to player-owned towns
2015-03-12 18:47:32 +03:00
CGameState.h
Merge pull request #86 from ArseniyShestakov/fixQuestSaving
2015-03-10 18:01:38 +03:00
CGameStateFwd.h
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp
Merge branch 'feature/creatureWindow' into refactoring/guiClasses
2014-07-14 17:23:24 +03:00
CGeneralTextHandler.h
Implement Unicode support for ingame console
2014-07-02 19:16:05 +04:00
CHeroHandler.cpp
Modding-related bugfixes:
2014-06-30 17:13:01 +03:00
CHeroHandler.h
CMakeLists.txt
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
CModHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CModHandler.h
Use ESpellCastProblem inside SpellHandler
2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CObstacleInstance.h
CondSh.h
Minor fixes.
2014-08-30 18:45:11 +02:00
Connection.cpp
More refactoring
2014-12-21 21:47:02 +03:00
Connection.h
Fix saving of player's quests
2015-02-12 13:19:22 +03:00
ConstTransitivePtr.h
CRandomGenerator.cpp
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CRandomGenerator.h
- Fixed crash caused by randomShuffle
2014-07-09 14:27:12 +02:00
CScriptingModule.h
CSoundBase.h
Fixed sound effect when hero disappears
2014-08-06 17:19:53 +02:00
CStopWatch.h
CThreadHelper.cpp
add support for the HURD
2014-11-17 16:43:26 +01:00
CThreadHelper.h
- migrated boost::function/ref/bind to std:: variants
2014-08-04 20:33:59 +02:00
CTownHandler.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
CTownHandler.h
- Option to configure monster types spawning in a zone
2014-10-30 13:03:53 +01:00
FunctionList.h
Minor refactoring of FunctionList using variadic templates.
2014-11-12 22:46:37 +02:00
GameConstants.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
GameConstants.h
Post-release version bump.
2015-03-12 14:44:56 +01:00
HeroBonus.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
HeroBonus.h
Start implementing VISIONS and DISGUISE
2015-02-26 08:39:53 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
IGameCallback.h
MoveHero: add transit movement option
2015-03-08 17:04:09 +03:00
IGameEventsReceiver.h
World view impl -- initial;
2015-01-13 20:57:41 +01:00
IHandlerBase.cpp
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
IHandlerBase.h
Reduced number of #include's in headers. May break compilation on Win
2014-06-25 17:11:07 +03:00
int3.h
Minor fixes. fix
2014-08-30 19:08:04 +02:00
Interprocess.h
JsonDetail.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp
Move JsonNode operator<< to right plase
2015-02-10 14:43:26 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
Proper fix for #1712 - Building requirement tests are now fixed
2014-08-07 19:53:07 +03:00
NetPacks.h
Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
2015-03-10 09:04:25 +01:00
NetPacksBase.h
fix mingw build
2014-06-24 18:17:25 +04:00
NetPacksLib.cpp
Fix merge of SpellsRefactoring5
2015-03-10 23:23:28 +03:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
Move VievXXX logic to server side (except expert ViewEarth)
2015-02-26 17:15:17 +03:00
VCMI_Lib.cpp
Start spell-relatet files reorganisation
2015-02-26 08:39:48 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj
Attempt to compile refactored spells in MSVS.
2015-03-09 19:24:45 +01:00
VCMI_lib.vcxproj.filters
Something that compiles.
2015-03-09 20:07:28 +01:00
VCMIDirs.cpp
rename preprocessor variable VCMI_LINUX to VCMI_XDG
2014-11-17 12:19:52 +01:00
VCMIDirs.h
VCMIDirs update #5
2014-08-21 22:26:28 +02:00