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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00
vcmi/client/battle
2023-06-25 17:39:55 +03:00
..
BattleActionsController.cpp Show cursor (including attack direction) when swiping in battle 2023-06-05 19:20:18 +03:00
BattleActionsController.h Test version of swipe gesture for in-combat attacks 2023-06-05 19:20:08 +03:00
BattleAnimationClasses.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleAnimationClasses.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleConstants.h
BattleEffectsController.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
BattleEffectsController.h
BattleFieldController.cpp Merge pull request #2250 from IvanSavenko/event_handling_fixes 2023-06-25 17:39:55 +03:00
BattleFieldController.h Merge pull request #2250 from IvanSavenko/event_handling_fixes 2023-06-25 17:39:55 +03:00
BattleInterface.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
BattleInterface.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
BattleInterfaceClasses.cpp Fix battle queue stack highlighting 2023-06-20 19:58:05 +03:00
BattleInterfaceClasses.h Fix battle queue stack highlighting 2023-06-20 19:58:05 +03:00
BattleObstacleController.cpp Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
BattleObstacleController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleRenderer.cpp
BattleRenderer.h Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
BattleSiegeController.cpp Implemented foreground/background obstacles: 2023-06-06 15:53:14 +03:00
BattleSiegeController.h
BattleStacksController.cpp show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
BattleStacksController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleWindow.cpp Fix spellcast cancelation in battle 2023-06-05 19:20:06 +03:00
BattleWindow.h Fix spellcast cancelation in battle 2023-06-05 19:20:06 +03:00
CreatureAnimation.cpp
CreatureAnimation.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00