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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
2016-09-11 18:34:18 +03:00
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filesystem Mostly complete fix for http://bugs.vcmi.eu/view.php?id=2429 2016-09-11 16:02:45 +03:00
logging extracted base logger class to vstd 2016-08-13 16:57:16 +03:00
mapObjects Merge branch 'develop' into SpellsRefactoring8 2016-09-11 18:34:18 +03:00
mapping Fix mismatched-tags Clang warnings 2016-09-08 19:42:59 +03:00
minizip Final compilation fix suggested by AVS. 2016-02-03 14:26:25 +01:00
registerTypes Add ChangeFormation netpack to avoid MP desyncs 2016-09-08 19:29:15 +03:00
rmg Fixed possible use-after-free crash with artifacts registration in RMG. 2016-09-08 14:48:48 +03:00
serializer Serialize town spells 2016-02-25 22:59:17 +03:00
spells Do not allow to cast Cure if there is nothing to cure. 2016-09-11 13:48:14 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h Battles: move hexes enum to GameConstants and fix wall position 2016-02-09 17:38:59 +03:00
BattleState.cpp Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
BattleState.h Prepare battle log for spell-cast on server side. 2016-09-10 18:23:55 +03:00
CArtHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CArtHandler.h Advance map header serialization 2016-02-21 21:21:22 +03:00
CBattleCallback.cpp Reworked spell target existence check. 2016-09-05 11:36:25 +03:00
CBattleCallback.h Get rid of battleGetPossibleTargets. 2016-08-30 12:19:52 +03:00
CBonusTypeHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CConsoleHandler.h
CCreatureHandler.cpp Fixed memory leak in CCreatureHandler 2016-08-22 13:27:25 +03:00
CCreatureHandler.h Merge fixes 2016-02-04 12:28:12 +03:00
CCreatureSet.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
CCreatureSet.h Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CGameInfoCallback.cpp More work on static variable desyncs 2016-08-29 23:07:52 +03:00
CGameInfoCallback.h
CGameInterface.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGameInterface.h cleanup 2016-08-30 05:13:45 +03:00
CGameState.cpp Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 2016-09-04 11:06:05 +03:00
CGameState.h
CGameStateFwd.h
CGeneralTextHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CGeneralTextHandler.h
CHeroHandler.cpp More logging cleanup 2016-08-12 12:14:10 +03:00
CHeroHandler.h Advance map header serialization 2016-02-21 22:13:20 +03:00
CMakeLists.txt Draft boost::format based log proxy. 2016-08-13 16:57:09 +03:00
CModHandler.cpp tweaks 2016-08-30 11:45:05 +03:00
CModHandler.h tweaks 2016-08-30 11:45:05 +03:00
CObstacleInstance.cpp OO design for obstacle spells. 2016-09-05 13:34:48 +03:00
CObstacleInstance.h
CondSh.h
Connection.cpp Use weak_ptr for TypeDescriptor cross-links. Fixed total TypeDescriptor memory leak. 2016-08-30 09:48:12 +03:00
Connection.h CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
ConstTransitivePtr.h
CPathfinder.cpp Fix TurnInfo memory leaks 2016-08-16 15:47:21 +03:00
CPathfinder.h CPathfinderHelper: fix memory leak 2016-08-16 14:59:16 +03:00
CPlayerState.h CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Remove some useless includes found by cppclean 2016-08-26 04:42:16 +03:00
CTownHandler.h Serialize town spells 2016-02-25 22:59:17 +03:00
FunctionList.h
GameConstants.cpp Added special slots for war machines and arrow towers 2016-01-30 00:53:53 +03:00
GameConstants.h CGameHandler::moveArtifact: check lock status by slot instead of id 2016-08-18 06:35:29 +03:00
HeroBonus.cpp Merge pull request #202 from vcmi/noncopyableBonusSystemNode2 2016-09-04 11:06:05 +03:00
HeroBonus.h Added move constructor for BonusList 2016-08-18 15:04:05 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
IGameCallback.h
IGameEventsReceiver.h Battles: change naming from drawbridge to gate for everything 2016-02-13 17:40:31 +03:00
IHandlerBase.cpp Advance map header serialization 2016-02-21 21:21:22 +03:00
IHandlerBase.h Advance map header serialization 2016-02-21 21:21:22 +03:00
int3.h
Interprocess.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
JsonDetail.cpp
JsonDetail.h
JsonNode.cpp Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h Merge branch 'develop' into SpellsRefactoring8 2016-09-11 18:34:18 +03:00
NetPacksBase.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
NetPacksLib.cpp Merge branch 'develop' into SpellsRefactoring8 2016-09-11 18:34:18 +03:00
ResourceSet.cpp Compile fixes for MSVS. 2016-02-09 11:08:20 +01:00
ResourceSet.h
ScopeGuard.h
StartInfo.h Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp CPlayerState serialize fix. 2016-09-04 13:43:09 +03:00
VCMI_Lib.cpp tweaks 2016-08-30 11:45:05 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMI_lib.vcxproj.filters Updated MSVS project files. 2016-02-29 16:32:29 +01:00
VCMIDirs.cpp
VCMIDirs.h Rename radious -> radius 2016-01-31 18:01:58 +03:00