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battle
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Fixed several assertion failures on shutting down game
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2022-12-16 16:19:57 +02:00 |
gui
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Fix transparency checks that were broken for palette images with alpha
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2022-12-16 16:23:07 +02:00 |
icons
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ios
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Alphabetical order for parameters
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2022-12-01 14:56:42 +04:00 |
lobby
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
mainmenu
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Fix crash on accessing not yet created object
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2022-12-12 00:04:46 +02:00 |
widgets
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
windows
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CBitmapHandler.cpp
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Bugfixing: fix crashes on battle start & most noticeable glitches
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2022-11-27 02:26:02 +02:00 |
CBitmapHandler.h
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CFocusableHelper.cpp
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CFocusableHelper.h
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CGameInfo.cpp
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CGameInfo.h
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Merge remote-tracking branch 'origin/develop' into terrain-rewrite
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2022-09-27 07:50:17 +02:00 |
Client.cpp
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Fixed several assertion failures on shutting down game
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2022-12-16 16:19:57 +02:00 |
Client.h
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Code review tweaks
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2022-10-13 00:18:15 +04:00 |
CMakeLists.txt
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CMessage.cpp
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add some asserts that shouldn't fire
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2022-09-26 14:06:55 +03:00 |
CMessage.h
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CMT.cpp
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Fixed several assertion failures on shutting down game
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2022-12-16 16:19:57 +02:00 |
CMT.h
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CMusicHandler.cpp
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Minor improvements & fixes to music player
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2022-11-21 16:20:20 +02:00 |
CMusicHandler.h
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Minor improvements & fixes to music player
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2022-11-21 16:20:20 +02:00 |
CPlayerInterface.cpp
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Multiple fixes & improvements to animation ordering
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2022-12-13 21:31:49 +02:00 |
CPlayerInterface.h
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Moved all animation ordering logic to callers
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2022-12-13 21:31:49 +02:00 |
CreatureCostBox.cpp
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Implemented Bloodlust & Petrification effect
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2022-12-15 23:24:03 +02:00 |
CreatureCostBox.h
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CServerHandler.cpp
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Fix connections amount problem
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2022-11-15 22:09:47 +04:00 |
CServerHandler.h
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Lobby works
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2022-11-08 04:44:34 +04:00 |
CVideoHandler.cpp
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Code refactor following C++ standard and condition fixes
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2022-11-15 03:20:55 +03:00 |
CVideoHandler.h
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DPIaware.manifest
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Graphics.cpp
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Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
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2022-12-01 23:58:01 +02:00 |
Graphics.h
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Merge remote-tracking branch 'vcmi/develop' into battleint_refactor
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2022-12-01 23:58:01 +02:00 |
mapHandler.cpp
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Fix crash related to V hotkey during AI turn
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2022-11-04 18:29:45 +04:00 |
mapHandler.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
NetPacksClient.cpp
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Moved all animation ordering logic to callers
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2022-12-13 21:31:49 +02:00 |
NetPacksLobbyClient.cpp
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One step forward
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2022-10-04 02:25:22 +04:00 |
resource.h
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SDLRWwrapper.cpp
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SDLRWwrapper.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
StdInc.cpp
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StdInc.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
VCMI_client.cbp
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VCMI_client.rc
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VCMI_client.vcxproj
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VCMI_client.vcxproj.filters
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vcmi.ico
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